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Description.cpp
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color blindness enhancement
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2013-09-04 22:11:15 -07:00 |
Description.h
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color blindness enhancement
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2013-09-04 22:11:15 -07:00 |
GLES10RenderEngine.cpp
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Refactor SF. Move all GL operations in their own class.
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2013-07-03 14:39:27 -07:00 |
GLES10RenderEngine.h
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Refactor SF. Move all GL operations in their own class.
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2013-07-03 14:39:27 -07:00 |
GLES11RenderEngine.cpp
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Use black for blackout layer
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2013-10-11 11:16:03 -07:00 |
GLES11RenderEngine.h
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color blindness enhancement
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2013-09-04 22:11:15 -07:00 |
GLES20RenderEngine.cpp
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Use black for blackout layer
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2013-10-11 11:16:03 -07:00 |
GLES20RenderEngine.h
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color blindness enhancement
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2013-09-04 22:11:15 -07:00 |
GLExtensions.cpp
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Refactor SF. Move all GL operations in their own class.
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2013-07-03 14:39:27 -07:00 |
GLExtensions.h
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Refactor SF. Move all GL operations in their own class.
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2013-07-03 14:39:27 -07:00 |
Mesh.cpp
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don't reallocate the mesh each time we use it
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2013-08-13 20:51:23 -07:00 |
Mesh.h
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color blindness enhancement
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2013-09-04 22:11:15 -07:00 |
Program.cpp
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color blindness enhancement
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2013-09-04 22:11:15 -07:00 |
Program.h
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color blindness enhancement
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2013-09-04 22:11:15 -07:00 |
ProgramCache.cpp
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Simplify color adjustment using homogeneous coordinates
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2013-10-03 16:40:52 -07:00 |
ProgramCache.h
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color blindness enhancement
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2013-09-04 22:11:15 -07:00 |
RenderEngine.cpp
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Implement per-display EGLConfig and configless EGLContext
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2013-12-23 21:53:39 -08:00 |
RenderEngine.h
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Implement per-display EGLConfig and configless EGLContext
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2013-12-23 21:53:39 -08:00 |
Texture.cpp
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switch to use mat4
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2013-08-26 20:42:07 -07:00 |
Texture.h
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switch to use mat4
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2013-08-26 20:42:07 -07:00 |