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Eric Laurent 70d8f430a6 Modifications in audio effect engine state management.
- Separate the updating of effect engine state from the process call in EffectModule so that the state
of all effects in the same effect chain is updated simultaneusly before all process functions are called.
- Added a mechanism for the effect engine to continue being called for processing after receiving the disable
commands untils it considers that the framework can stop calling the process function without causing
a glitch or loosing some effect tail.
- Updated test reverb and equalizer to support this new feature

Change-Id: Icb56ae2c84c076d4dbad6cf733b1a62f823febe7
2010-07-13 12:27:18 -07:00
awt
camera am 7df74471: Merge "Flush binder buffer after setting raw heap to avoid leaking a reference." into froyo 2010-07-02 07:48:03 -07:00
cmds keystore: rephrase the comment to make the usage more clear. 2010-03-17 16:31:20 +08:00
include Add ANativeWindow API for directly drawing to the surface bits. 2010-07-09 16:58:19 -07:00
libs Modifications in audio effect engine state management. 2010-07-13 12:27:18 -07:00
opengl Merge "Fix a bug that prevented the creation of EGL shared contexts." into gingerbread 2010-07-02 12:32:33 -07:00
vpn DO NOT MERGE 2010-03-29 18:12:24 -07:00
MODULE_LICENSE_APACHE2
NOTICE Adding PacketVideo attribution in NOTICE. 2010-05-06 14:15:47 -07:00