replicant-frameworks_native/include/ui
Jeff Brown f4a4ec2063 Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down.  This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
2010-06-17 13:27:16 -07:00
..
egl added the notion of fixed-size buffers 2010-05-24 18:26:01 -07:00
android_native_buffer.h Add incStrong and decStrong methods to android_native_{window,buffer}_t. 2010-05-10 17:33:32 -07:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
FramebufferNativeWindow.h
GraphicBuffer.h split surface management from surface's buffers management 2010-06-04 18:57:41 -07:00
GraphicBufferAllocator.h when a zero dimension buffer is allocated, turn the allocation into 2010-04-15 15:23:25 -07:00
GraphicBufferMapper.h
Input.h Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
InputDispatcher.h More work in progress on native events. 2010-06-15 16:43:18 -07:00
InputManager.h More work in progress on native events. 2010-06-15 16:43:18 -07:00
InputReader.h More work in progress on native events. 2010-06-15 16:43:18 -07:00
InputTransport.h Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Add new keycodes for the convenience of Japanese IMEs 2010-05-05 13:37:21 -07:00
Overlay.h
PixelFormat.h
Point.h
Rect.h
Region.h