replicant-frameworks_native/include/gui
Mathias Agopian e57f292595 make multi-display more real
- displays are represented by a binder on the client side
- c++ clients can now create and modify displays

Change-Id: I203ea5b4beae0819d742ec5171c27568f4e8354b
2012-08-10 17:32:33 -07:00
..
BitTube.h
BufferQueue.h surfaceflinger: refactor FrambufferSurface 2012-08-06 18:55:01 -07:00
ConsumerBase.h surfaceflinger: refactor FrambufferSurface 2012-08-06 18:55:01 -07:00
CpuConsumer.h
DisplayEventReceiver.h
DummyConsumer.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
ISensorEventConnection.h
ISensorServer.h
ISurface.h
ISurfaceComposer.h make multi-display more real 2012-08-10 17:32:33 -07:00
ISurfaceComposerClient.h libgui includes refactoring 2012-08-10 13:18:24 -07:00
ISurfaceTexture.h Pass fences with buffers from SurfaceTextureClient 2012-06-30 21:38:51 -07:00
Sensor.h
SensorEventQueue.h
SensorManager.h
Surface.h Remove freeze(), unfreeze() and setFreezeTint(). 2012-07-16 15:38:18 -07:00
SurfaceComposerClient.h make multi-display more real 2012-08-10 17:32:33 -07:00
SurfaceTexture.h Pass fence to HWC on first use of buffer 2012-06-30 21:38:51 -07:00
SurfaceTextureClient.h Update ANativeWindow clients for sync 2012-06-20 15:48:30 -07:00