replicant-frameworks_native/libs/surfaceflinger/purgatory/OrientationAnimation.h
Mathias Agopian 0926f50664 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00

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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_ORIENTATION_ANIMATION_H
#define ANDROID_ORIENTATION_ANIMATION_H
#include <stdint.h>
#include <sys/types.h>
#include "SurfaceFlinger.h"
namespace android {
// ---------------------------------------------------------------------------
class SurfaceFlinger;
class MemoryDealer;
class LayerOrientationAnim;
class OrientationAnimation
{
public:
OrientationAnimation(const sp<SurfaceFlinger>& flinger);
virtual ~OrientationAnimation();
void onOrientationChanged(uint32_t type);
void onAnimationFinished();
inline bool run() {
if (LIKELY(mState == DONE))
return done_impl();
return run_impl();
}
private:
enum {
DONE = 0,
PREPARE,
PHASE1,
PHASE2,
FINISH
};
bool run_impl();
inline bool done_impl() {
if (mFlinger->isFrozen()) {
// we are not allowed to draw, but pause a bit to make sure
// apps don't end up using the whole CPU, if they depend on
// surfaceflinger for synchronization.
usleep(8333); // 8.3ms ~ 120fps
return true;
}
return false;
}
bool done();
bool prepare();
bool phase1();
bool phase2();
bool finished();
sp<SurfaceFlinger> mFlinger;
sp< LayerOrientationAnimBase > mLayerOrientationAnim;
int mState;
uint32_t mType;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_ORIENTATION_ANIMATION_H