1ac8b72f4f
always use GL_RGBA, GL_UNSIGNED_BYTE for screen capture and make sure to handle GL_BGRA_EXT used on some gpu. Change-Id: If9c973677fec8a5c4e72be22e7ef7d4bf5f008f4 |
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api.cpp | ||
api.h | ||
caller.cpp | ||
caller.h | ||
dbgcontext.cpp | ||
debugger_message.pb.cpp | ||
debugger_message.pb.h | ||
egl.cpp | ||
header.h | ||
server.cpp | ||
vertex.cpp |