d4784a3b90
SurfaceComposerClient now only exist on the WindowManager side, the client side uses the new SurfaceClient class, which only exposes what a client needs. also instead of keeping mappings from IBinder to SurfaceComposerClients we have a SurfaceClient per Surface (referring to the same IBinder), this is made possible by the fact that SurfaceClient is very light. Change-Id: I6a1f7015424f07871632a25ed6a502c55abfcfa6
309 lines
9.6 KiB
C++
309 lines
9.6 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SF_SURFACE_H
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#define ANDROID_SF_SURFACE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/RefBase.h>
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#include <utils/threads.h>
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#include <ui/PixelFormat.h>
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#include <ui/Region.h>
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#include <ui/egl/android_natives.h>
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#include <surfaceflinger/ISurface.h>
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#include <surfaceflinger/ISurfaceFlingerClient.h>
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#define ANDROID_VIEW_SURFACE_JNI_ID "mNativeSurface"
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namespace android {
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// ---------------------------------------------------------------------------
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class GraphicBuffer;
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class GraphicBufferMapper;
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class IOMX;
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class Rect;
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class Surface;
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class SurfaceComposerClient;
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class SharedClient;
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class SharedBufferClient;
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class SurfaceClient;
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// ---------------------------------------------------------------------------
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class SurfaceControl : public RefBase
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{
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public:
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static bool isValid(const sp<SurfaceControl>& surface) {
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return (surface != 0) && surface->isValid();
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}
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bool isValid() {
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return mToken>=0 && mClient!=0;
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}
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static bool isSameSurface(
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const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs);
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SurfaceID ID() const { return mToken; }
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uint32_t getFlags() const { return mFlags; }
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uint32_t getIdentity() const { return mIdentity; }
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// release surface data from java
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void clear();
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status_t setLayer(int32_t layer);
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status_t setPosition(int32_t x, int32_t y);
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status_t setSize(uint32_t w, uint32_t h);
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status_t hide();
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status_t show(int32_t layer = -1);
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status_t freeze();
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status_t unfreeze();
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status_t setFlags(uint32_t flags, uint32_t mask);
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status_t setTransparentRegionHint(const Region& transparent);
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status_t setAlpha(float alpha=1.0f);
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status_t setMatrix(float dsdx, float dtdx, float dsdy, float dtdy);
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status_t setFreezeTint(uint32_t tint);
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static status_t writeSurfaceToParcel(
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const sp<SurfaceControl>& control, Parcel* parcel);
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sp<Surface> getSurface() const;
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private:
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// can't be copied
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SurfaceControl& operator = (SurfaceControl& rhs);
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SurfaceControl(const SurfaceControl& rhs);
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friend class SurfaceComposerClient;
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// camera and camcorder need access to the ISurface binder interface for preview
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friend class Camera;
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friend class MediaRecorder;
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// mediaplayer needs access to ISurface for display
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friend class MediaPlayer;
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// for testing
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friend class Test;
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const sp<ISurface>& getISurface() const { return mSurface; }
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friend class Surface;
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SurfaceControl(
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const sp<SurfaceComposerClient>& client,
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const sp<ISurface>& surface,
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const ISurfaceFlingerClient::surface_data_t& data,
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uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
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~SurfaceControl();
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status_t validate() const;
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void destroy();
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sp<SurfaceComposerClient> mClient;
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sp<ISurface> mSurface;
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SurfaceID mToken;
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uint32_t mIdentity;
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uint32_t mWidth;
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uint32_t mHeight;
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PixelFormat mFormat;
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uint32_t mFlags;
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mutable Mutex mLock;
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mutable sp<Surface> mSurfaceData;
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};
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// ---------------------------------------------------------------------------
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class Surface
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: public EGLNativeBase<android_native_window_t, Surface, RefBase>
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{
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public:
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struct SurfaceInfo {
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uint32_t w;
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uint32_t h;
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uint32_t s;
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uint32_t usage;
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PixelFormat format;
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void* bits;
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uint32_t reserved[2];
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};
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Surface(const Parcel& data);
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static bool isValid(const sp<Surface>& surface) {
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return (surface != 0) && surface->isValid();
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}
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static bool isSameSurface(
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const sp<Surface>& lhs, const sp<Surface>& rhs);
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bool isValid();
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SurfaceID ID() const { return mToken; }
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uint32_t getFlags() const { return mFlags; }
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uint32_t getIdentity() const { return mIdentity; }
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// the lock/unlock APIs must be used from the same thread
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status_t lock(SurfaceInfo* info, bool blocking = true);
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status_t lock(SurfaceInfo* info, Region* dirty, bool blocking = true);
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status_t unlockAndPost();
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// setSwapRectangle() is intended to be used by GL ES clients
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void setSwapRectangle(const Rect& r);
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private:
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/*
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* Android frameworks friends
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* (eventually this should go away and be replaced by proper APIs)
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*/
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// camera and camcorder need access to the ISurface binder interface for preview
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friend class Camera;
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friend class MediaRecorder;
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// MediaPlayer needs access to ISurface for display
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friend class MediaPlayer;
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friend class IOMX;
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// this is just to be able to write some unit tests
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friend class Test;
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private:
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friend class SurfaceComposerClient;
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friend class SurfaceControl;
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// can't be copied
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Surface& operator = (Surface& rhs);
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Surface(const Surface& rhs);
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Surface(const sp<SurfaceControl>& control);
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~Surface();
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/*
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* android_native_window_t hooks
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*/
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static int setSwapInterval(android_native_window_t* window, int interval);
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static int dequeueBuffer(android_native_window_t* window, android_native_buffer_t** buffer);
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static int lockBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
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static int queueBuffer(android_native_window_t* window, android_native_buffer_t* buffer);
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static int query(android_native_window_t* window, int what, int* value);
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static int perform(android_native_window_t* window, int operation, ...);
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int dequeueBuffer(android_native_buffer_t** buffer);
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int lockBuffer(android_native_buffer_t* buffer);
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int queueBuffer(android_native_buffer_t* buffer);
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int query(int what, int* value);
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int perform(int operation, va_list args);
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void dispatch_setUsage(va_list args);
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int dispatch_connect(va_list args);
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int dispatch_disconnect(va_list args);
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int dispatch_crop(va_list args);
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int dispatch_set_buffer_count(va_list args);
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int dispatch_set_buffers_geometry(va_list args);
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void setUsage(uint32_t reqUsage);
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int connect(int api);
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int disconnect(int api);
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int crop(Rect const* rect);
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int setBufferCount(int bufferCount);
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int setBuffersGeometry(int w, int h, int format);
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/*
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* private stuff...
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*/
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void init();
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status_t validate() const;
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status_t initCheck() const;
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sp<ISurface> getISurface() const;
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inline const GraphicBufferMapper& getBufferMapper() const { return mBufferMapper; }
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inline GraphicBufferMapper& getBufferMapper() { return mBufferMapper; }
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status_t getBufferLocked(int index,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage);
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int getBufferIndex(const sp<GraphicBuffer>& buffer) const;
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int getConnectedApi() const;
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bool needNewBuffer(int bufIdx,
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uint32_t *pWidth, uint32_t *pHeight,
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uint32_t *pFormat, uint32_t *pUsage) const;
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class BufferInfo {
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uint32_t mWidth;
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uint32_t mHeight;
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uint32_t mFormat;
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uint32_t mUsage;
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mutable uint32_t mDirty;
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enum {
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GEOMETRY = 0x01
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};
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public:
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BufferInfo();
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void set(uint32_t w, uint32_t h, uint32_t format);
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void set(uint32_t usage);
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void get(uint32_t *pWidth, uint32_t *pHeight,
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uint32_t *pFormat, uint32_t *pUsage) const;
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bool validateBuffer(const sp<GraphicBuffer>& buffer) const;
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};
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// constants
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sp<SurfaceClient> mClient;
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sp<ISurface> mSurface;
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SurfaceID mToken;
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uint32_t mIdentity;
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PixelFormat mFormat;
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uint32_t mFlags;
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GraphicBufferMapper& mBufferMapper;
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SharedBufferClient* mSharedBufferClient;
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status_t mInitCheck;
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// protected by mSurfaceLock
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Rect mSwapRectangle;
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int mConnected;
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Rect mNextBufferCrop;
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BufferInfo mBufferInfo;
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// protected by mSurfaceLock. These are also used from lock/unlock
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// but in that case, they must be called form the same thread.
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mutable Region mDirtyRegion;
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// must be used from the lock/unlock thread
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sp<GraphicBuffer> mLockedBuffer;
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sp<GraphicBuffer> mPostedBuffer;
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mutable Region mOldDirtyRegion;
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bool mReserved;
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// only used from dequeueBuffer()
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Vector< sp<GraphicBuffer> > mBuffers;
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// query() must be called from dequeueBuffer() thread
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uint32_t mWidth;
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uint32_t mHeight;
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// Inherently thread-safe
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mutable Mutex mSurfaceLock;
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mutable Mutex mApiLock;
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};
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}; // namespace android
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#endif // ANDROID_SF_SURFACE_H
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