7cdd786fa8
we can now queue/dequeue a buffer in asynchrnous mode by using the async parameter to these calls. async mode is only specified with those calls (it is not modal anymore). as a consequence it can only be specified when the buffer count is not overidden, as error is returned otherwise. Change-Id: Ic63f4f96f671cb9d65c4cecbcc192615e09a8b6b |
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BitTube.h | ||
BufferItemConsumer.h | ||
BufferQueue.h | ||
ConsumerBase.h | ||
CpuConsumer.h | ||
DisplayEventReceiver.h | ||
GLConsumer.h | ||
GraphicBufferAlloc.h | ||
GuiConfig.h | ||
IDisplayEventConnection.h | ||
IGraphicBufferAlloc.h | ||
IGraphicBufferProducer.h | ||
ISensorEventConnection.h | ||
ISensorServer.h | ||
ISurfaceComposer.h | ||
ISurfaceComposerClient.h | ||
Sensor.h | ||
SensorEventQueue.h | ||
SensorManager.h | ||
Surface.h | ||
SurfaceComposerClient.h | ||
SurfaceControl.h |