replicant-frameworks_native/opengl/libs
Mathias Agopian f0480de374 fix crash when validating an invalid EGL objects
the code that validated EGL objects dereferenced the object
to access its EGLDisplay -- needed for validation (!).
This was wrong for two reasons, first we dereferenced the object
before validating it (potentially leading to a crash), secondly
we didn't validate that the object existed in the right EGLDisplay.

We now use the EGLDisplay passed by the user API.

Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
2011-11-14 17:40:21 -08:00
..
EGL fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
ETC1
GLES2
GLES2_dbg fix EGL debugger 2011-09-19 14:44:37 -07:00
GLES_CM
tools
Android.mk EGL: Add stubs for EGL_ANDROID_blob_cache 2011-11-04 15:01:51 -07:00
debug.in
egl_impl.h
entries.in
enums.in
glesv2dbg_functions.h
glesv2dbg.h
hooks.h
trace.in