replicant-frameworks_native/libs/ui
Dan Stoza 6a5d35dd5c libgui: Add a test for SRGB surfaces
Add SRGBTest.RenderToSRGBSurface, which validates that passing the
SRGB colorspace attributes to eglCreateWindowSurface actually
results in an SRGB surface by comparing the output values to those
of a standard RGB surface.

Change-Id: I3d5fef8070ed8fa2357ddd1c5fcc849ae3fbd12a
2014-01-07 16:43:39 -08:00
..
tests vector and matrix classes for graphics use 2013-08-26 20:41:13 -07:00
Android.mk Add liblog 2013-04-09 21:55:39 -07:00
Fence.cpp Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
FramebufferNativeWindow.cpp Merge remote-tracking branch 'goog/jb-dev-mako' into jb-mr1-dev 2012-07-28 09:55:54 -07:00
GraphicBuffer.cpp am fc43e16a: Merge "Graphics:Add error check when create GraphicBuffer" 2013-08-13 12:06:31 -07:00
GraphicBufferAllocator.cpp add more tracing for buffer allocation 2012-02-29 20:47:20 -08:00
GraphicBufferMapper.cpp Add support for HAL_PIXEL_FORMAT_YCbCr_420_888 2013-05-06 17:24:05 -07:00
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp libgui: Add a test for SRGB surfaces 2014-01-07 16:43:39 -08:00
Rect.cpp take the "transparent region" into account for blending 2013-05-10 18:35:43 -07:00
Region.cpp Make Flattenable not virtual 2013-07-30 21:19:13 -07:00
UiConfig.cpp Show build config in dumpsys SurfaceFlinger 2012-09-25 11:31:46 -07:00