412f38f270
This adds a static OpenGL ES API. Here are the three commit messages for the original changes: Clean up trivial Eclipse warnings and fix whitespace. Added @Override to overridden methods. Removed unused imports. Converted tabs to spaces. Removed \r characters from end-of-lines. Add .gitignore file to ignore the .class files that are generated when the "gen" script is run. This is the 2nd commit message: Improve glgen + gen script is really a bash script rather than a sh script, so declare that to be true. (For example, it uses pushd, which is a part of bash, but not a part of sh. Not sure how this worked until now. Possibly gen was only run in environments where /bin/sh was really bash. + Check the results of the java compile of the code generator, and abort the script if the compile fails. + Turn on the bash shell option that guards against using uninitialized variables in the script. + Remove the generated class files. Refactor JniCodeEmitter into two classes: a general-purpose JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is to use JniCodeEmitter as a base for emitting static OpenGL ES bindings. This is the 3rd commit message: Add an Android-specific static OpenGL ES 1.1 Java API. This change adds four new public classes that expose a static OpenGL ES 1.1 API: android.opengl.GLES10 android.opengl.GLES10Ext android.opengl.GLES11 android.opengl.GLES11Ext Benefits: + The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API. + The static API is similar to the C API, which should make it easier to import C-based example code. + The static API provides a clear path for adding new OpenGL ES 1.1 extensions and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard. Example: import static android.opengl.GLES10.*; ... glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Note that it is possible to mix-and-match calls to both the static and JSR239 APIs. This works because neither API maintains state. They both call through to the same underlying C OpenGL ES APIs. Implementation details: This change enhances the "glgen" "gen" script to generate both the original JSR239 and new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before, so there is no need to check in new versions of the generated JSR239 classes. As part of this work the gen script was updated to be somewhat more robust, and to work with git instead of perforce. The script prints out commands to git add the generated files, but leaves it up to the script runner to actually execute those commands.
272 lines
19 KiB
Plaintext
272 lines
19 KiB
Plaintext
**
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** Copyright 2009, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// This source file is automatically generated
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package android.opengl;
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import java.nio.Buffer;
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public class GLES10 {
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public static final int GL_ADD = 0x0104;
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public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
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public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
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public static final int GL_ALPHA = 0x1906;
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public static final int GL_ALPHA_BITS = 0x0D55;
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public static final int GL_ALPHA_TEST = 0x0BC0;
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public static final int GL_ALWAYS = 0x0207;
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public static final int GL_AMBIENT = 0x1200;
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public static final int GL_AMBIENT_AND_DIFFUSE = 0x1602;
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public static final int GL_AND = 0x1501;
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public static final int GL_AND_INVERTED = 0x1504;
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public static final int GL_AND_REVERSE = 0x1502;
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public static final int GL_BACK = 0x0405;
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public static final int GL_BLEND = 0x0BE2;
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public static final int GL_BLUE_BITS = 0x0D54;
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public static final int GL_BYTE = 0x1400;
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public static final int GL_CCW = 0x0901;
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public static final int GL_CLAMP_TO_EDGE = 0x812F;
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public static final int GL_CLEAR = 0x1500;
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public static final int GL_COLOR_ARRAY = 0x8076;
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public static final int GL_COLOR_BUFFER_BIT = 0x4000;
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public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
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public static final int GL_COLOR_MATERIAL = 0x0B57;
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public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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public static final int GL_CONSTANT_ATTENUATION = 0x1207;
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public static final int GL_COPY = 0x1503;
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public static final int GL_COPY_INVERTED = 0x150C;
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public static final int GL_CULL_FACE = 0x0B44;
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public static final int GL_CW = 0x0900;
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public static final int GL_DECAL = 0x2101;
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public static final int GL_DECR = 0x1E03;
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public static final int GL_DEPTH_BITS = 0x0D56;
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public static final int GL_DEPTH_BUFFER_BIT = 0x0100;
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public static final int GL_DEPTH_TEST = 0x0B71;
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public static final int GL_DIFFUSE = 0x1201;
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public static final int GL_DITHER = 0x0BD0;
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public static final int GL_DONT_CARE = 0x1100;
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public static final int GL_DST_ALPHA = 0x0304;
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public static final int GL_DST_COLOR = 0x0306;
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public static final int GL_EMISSION = 0x1600;
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public static final int GL_EQUAL = 0x0202;
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public static final int GL_EQUIV = 0x1509;
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public static final int GL_EXP = 0x0800;
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public static final int GL_EXP2 = 0x0801;
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public static final int GL_EXTENSIONS = 0x1F03;
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public static final int GL_FALSE = 0;
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public static final int GL_FASTEST = 0x1101;
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public static final int GL_FIXED = 0x140C;
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public static final int GL_FLAT = 0x1D00;
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public static final int GL_FLOAT = 0x1406;
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public static final int GL_FOG = 0x0B60;
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public static final int GL_FOG_COLOR = 0x0B66;
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public static final int GL_FOG_DENSITY = 0x0B62;
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public static final int GL_FOG_END = 0x0B64;
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public static final int GL_FOG_HINT = 0x0C54;
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public static final int GL_FOG_MODE = 0x0B65;
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public static final int GL_FOG_START = 0x0B63;
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public static final int GL_FRONT = 0x0404;
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public static final int GL_FRONT_AND_BACK = 0x0408;
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public static final int GL_GEQUAL = 0x0206;
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public static final int GL_GREATER = 0x0204;
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public static final int GL_GREEN_BITS = 0x0D53;
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public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
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public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
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public static final int GL_INCR = 0x1E02;
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public static final int GL_INVALID_ENUM = 0x0500;
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public static final int GL_INVALID_OPERATION = 0x0502;
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public static final int GL_INVALID_VALUE = 0x0501;
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public static final int GL_INVERT = 0x150A;
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public static final int GL_KEEP = 0x1E00;
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public static final int GL_LEQUAL = 0x0203;
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public static final int GL_LESS = 0x0201;
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public static final int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
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public static final int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
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public static final int GL_LIGHT0 = 0x4000;
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public static final int GL_LIGHT1 = 0x4001;
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public static final int GL_LIGHT2 = 0x4002;
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public static final int GL_LIGHT3 = 0x4003;
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public static final int GL_LIGHT4 = 0x4004;
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public static final int GL_LIGHT5 = 0x4005;
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public static final int GL_LIGHT6 = 0x4006;
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public static final int GL_LIGHT7 = 0x4007;
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public static final int GL_LIGHTING = 0x0B50;
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public static final int GL_LINE_LOOP = 0x0002;
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public static final int GL_LINE_SMOOTH = 0x0B20;
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public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
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public static final int GL_LINE_STRIP = 0x0003;
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public static final int GL_LINEAR = 0x2601;
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public static final int GL_LINEAR_ATTENUATION = 0x1208;
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public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
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public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
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public static final int GL_LINES = 0x0001;
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public static final int GL_LUMINANCE = 0x1909;
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public static final int GL_LUMINANCE_ALPHA = 0x190A;
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public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9;
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public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
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public static final int GL_MAX_LIGHTS = 0x0D31;
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public static final int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
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public static final int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
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public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
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public static final int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
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public static final int GL_MAX_TEXTURE_UNITS = 0x84E2;
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public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
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public static final int GL_MODELVIEW = 0x1700;
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public static final int GL_MODULATE = 0x2100;
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public static final int GL_MULTISAMPLE = 0x809D;
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public static final int GL_NAND = 0x150E;
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public static final int GL_NEAREST = 0x2600;
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public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
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public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
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public static final int GL_NEVER = 0x0200;
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public static final int GL_NICEST = 0x1102;
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public static final int GL_NO_ERROR = 0;
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public static final int GL_NOOP = 0x1505;
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public static final int GL_NOR = 0x1508;
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public static final int GL_NORMAL_ARRAY = 0x8075;
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public static final int GL_NORMALIZE = 0x0BA1;
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public static final int GL_NOTEQUAL = 0x0205;
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public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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public static final int GL_ONE = 1;
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public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
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public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
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public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
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public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
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public static final int GL_OR = 0x1507;
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public static final int GL_OR_INVERTED = 0x150D;
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public static final int GL_OR_REVERSE = 0x150B;
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public static final int GL_OUT_OF_MEMORY = 0x0505;
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public static final int GL_PACK_ALIGNMENT = 0x0D05;
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public static final int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
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public static final int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
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public static final int GL_PALETTE4_RGB8_OES = 0x8B90;
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public static final int GL_PALETTE4_RGBA4_OES = 0x8B93;
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public static final int GL_PALETTE4_RGBA8_OES = 0x8B91;
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public static final int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
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public static final int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
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public static final int GL_PALETTE8_RGB8_OES = 0x8B95;
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public static final int GL_PALETTE8_RGBA4_OES = 0x8B98;
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public static final int GL_PALETTE8_RGBA8_OES = 0x8B96;
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public static final int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
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public static final int GL_POINT_SMOOTH = 0x0B10;
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public static final int GL_POINT_SMOOTH_HINT = 0x0C51;
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public static final int GL_POINTS = 0x0000;
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public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
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public static final int GL_POINT_SIZE = 0x0B11;
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public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
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public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53;
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public static final int GL_POSITION = 0x1203;
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public static final int GL_PROJECTION = 0x1701;
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public static final int GL_QUADRATIC_ATTENUATION = 0x1209;
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public static final int GL_RED_BITS = 0x0D52;
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public static final int GL_RENDERER = 0x1F01;
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public static final int GL_REPEAT = 0x2901;
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public static final int GL_REPLACE = 0x1E01;
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public static final int GL_RESCALE_NORMAL = 0x803A;
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public static final int GL_RGB = 0x1907;
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public static final int GL_RGBA = 0x1908;
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public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
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public static final int GL_SAMPLE_COVERAGE = 0x80A0;
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public static final int GL_SCISSOR_TEST = 0x0C11;
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public static final int GL_SET = 0x150F;
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public static final int GL_SHININESS = 0x1601;
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public static final int GL_SHORT = 0x1402;
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public static final int GL_SMOOTH = 0x1D01;
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public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
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public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
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public static final int GL_SPECULAR = 0x1202;
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public static final int GL_SPOT_CUTOFF = 0x1206;
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public static final int GL_SPOT_DIRECTION = 0x1204;
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public static final int GL_SPOT_EXPONENT = 0x1205;
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public static final int GL_SRC_ALPHA = 0x0302;
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public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
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public static final int GL_SRC_COLOR = 0x0300;
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public static final int GL_STACK_OVERFLOW = 0x0503;
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public static final int GL_STACK_UNDERFLOW = 0x0504;
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public static final int GL_STENCIL_BITS = 0x0D57;
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public static final int GL_STENCIL_BUFFER_BIT = 0x0400;
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public static final int GL_STENCIL_TEST = 0x0B90;
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public static final int GL_SUBPIXEL_BITS = 0x0D50;
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public static final int GL_TEXTURE = 0x1702;
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public static final int GL_TEXTURE_2D = 0x0DE1;
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public static final int GL_TEXTURE_COORD_ARRAY = 0x8078;
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public static final int GL_TEXTURE_ENV = 0x2300;
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public static final int GL_TEXTURE_ENV_COLOR = 0x2201;
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public static final int GL_TEXTURE_ENV_MODE = 0x2200;
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public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
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public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
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public static final int GL_TEXTURE_WRAP_S = 0x2802;
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public static final int GL_TEXTURE_WRAP_T = 0x2803;
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public static final int GL_TEXTURE0 = 0x84C0;
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public static final int GL_TEXTURE1 = 0x84C1;
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public static final int GL_TEXTURE2 = 0x84C2;
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public static final int GL_TEXTURE3 = 0x84C3;
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public static final int GL_TEXTURE4 = 0x84C4;
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public static final int GL_TEXTURE5 = 0x84C5;
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public static final int GL_TEXTURE6 = 0x84C6;
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public static final int GL_TEXTURE7 = 0x84C7;
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public static final int GL_TEXTURE8 = 0x84C8;
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public static final int GL_TEXTURE9 = 0x84C9;
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public static final int GL_TEXTURE10 = 0x84CA;
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public static final int GL_TEXTURE11 = 0x84CB;
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public static final int GL_TEXTURE12 = 0x84CC;
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public static final int GL_TEXTURE13 = 0x84CD;
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public static final int GL_TEXTURE14 = 0x84CE;
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public static final int GL_TEXTURE15 = 0x84CF;
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public static final int GL_TEXTURE16 = 0x84D0;
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public static final int GL_TEXTURE17 = 0x84D1;
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public static final int GL_TEXTURE18 = 0x84D2;
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public static final int GL_TEXTURE19 = 0x84D3;
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public static final int GL_TEXTURE20 = 0x84D4;
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public static final int GL_TEXTURE21 = 0x84D5;
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public static final int GL_TEXTURE22 = 0x84D6;
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public static final int GL_TEXTURE23 = 0x84D7;
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public static final int GL_TEXTURE24 = 0x84D8;
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public static final int GL_TEXTURE25 = 0x84D9;
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public static final int GL_TEXTURE26 = 0x84DA;
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public static final int GL_TEXTURE27 = 0x84DB;
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public static final int GL_TEXTURE28 = 0x84DC;
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public static final int GL_TEXTURE29 = 0x84DD;
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public static final int GL_TEXTURE30 = 0x84DE;
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public static final int GL_TEXTURE31 = 0x84DF;
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public static final int GL_TRIANGLE_FAN = 0x0006;
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public static final int GL_TRIANGLE_STRIP = 0x0005;
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public static final int GL_TRIANGLES = 0x0004;
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public static final int GL_TRUE = 1;
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public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
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public static final int GL_UNSIGNED_BYTE = 0x1401;
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public static final int GL_UNSIGNED_SHORT = 0x1403;
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public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
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public static final int GL_VENDOR = 0x1F00;
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public static final int GL_VERSION = 0x1F02;
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public static final int GL_VERTEX_ARRAY = 0x8074;
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public static final int GL_XOR = 0x1506;
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public static final int GL_ZERO = 0;
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native private static void _nativeClassInit();
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static {
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_nativeClassInit();
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}
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private static Buffer _colorPointer;
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private static Buffer _normalPointer;
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private static Buffer _texCoordPointer;
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private static Buffer _vertexPointer;
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