6fee064809
we lost the concept of vertical stride when moving video playback to EGLImage. Here we bring it back in a somewhat hacky-way that will work only for the softgl/mdp backend. |
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.. | ||
egl | ||
android_native_buffer.h | ||
Camera.h | ||
CameraHardwareInterface.h | ||
CameraParameters.h | ||
DisplayInfo.h | ||
EGLNativeSurface.h | ||
EGLUtils.h | ||
EventHub.h | ||
FramebufferNativeWindow.h | ||
GraphicBuffer.h | ||
GraphicBufferAllocator.h | ||
GraphicBufferMapper.h | ||
ICamera.h | ||
ICameraClient.h | ||
ICameraService.h | ||
IOverlay.h | ||
ISurface.h | ||
ISurfaceComposer.h | ||
ISurfaceFlingerClient.h | ||
KeyCharacterMap.h | ||
KeycodeLabels.h | ||
Overlay.h | ||
PixelFormat.h | ||
Point.h | ||
Rect.h | ||
Region.h | ||
Surface.h | ||
SurfaceComposerClient.h |