replicant-frameworks_native/include/utils
Jeff Brown f4a4ec2063 Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down.  This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
2010-06-17 13:27:16 -07:00
..
ashmem.h
Asset.h
AssetDir.h
AssetManager.h
Atomic.h
BackupHelpers.h
BitSet.h
BufferedTextOutput.h
ByteOrder.h
CallStack.h
Debug.h
Endian.h
Errors.h
FileMap.h
Flattenable.h
KeyedVector.h
List.h
Log.h
misc.h
PollLoop.h
Pool.h
RefBase.h
ResourceTypes.h
SharedBuffer.h
Singleton.h
SortedVector.h
StopWatch.h
String8.h
String16.h
StringArray.h
SystemClock.h
TextOutput.h
threads.h
Timers.h
TypeHelpers.h
Vector.h
VectorImpl.h
ZipFileCRO.h
ZipFileRO.h
ZipUtils.h