replicant-frameworks_native/libs/ui
Mathias Agopian f3e85d4327 take the "transparent region" into account for blending
until now it was only used to discard a layer entirely.
we're now reducing the size of the layer if it is still
visible, if possible.

this works for instance when a surfaceView is used and
only the menu bar is displayed over it.

Change-Id: I3f5527c5cd1e69ecc968272c8948f1513ada8c55
2013-05-10 18:35:43 -07:00
..
tests Add createTJunctionFreeRegion 2013-02-27 11:13:03 -08:00
Android.mk Add liblog 2013-04-09 21:55:39 -07:00
Fence.cpp libgui: disallow NULL Fence pointers 2013-02-12 18:15:38 -08:00
FramebufferNativeWindow.cpp Merge remote-tracking branch 'goog/jb-dev-mako' into jb-mr1-dev 2012-07-28 09:55:54 -07:00
GraphicBuffer.cpp Add support for HAL_PIXEL_FORMAT_YCbCr_420_888 2013-05-06 17:24:05 -07:00
GraphicBufferAllocator.cpp
GraphicBufferMapper.cpp Add support for HAL_PIXEL_FORMAT_YCbCr_420_888 2013-05-06 17:24:05 -07:00
MODULE_LICENSE_APACHE2
NOTICE
PixelFormat.cpp PixelFormat.UNKNOWN should return an error when queried 2012-04-24 23:27:31 -07:00
Rect.cpp take the "transparent region" into account for blending 2013-05-10 18:35:43 -07:00
Region.cpp reformat Rect.{cpp|h} 2013-05-10 18:03:31 -07:00
UiConfig.cpp Show build config in dumpsys SurfaceFlinger 2012-09-25 11:31:46 -07:00