replicant-frameworks_native/include/input/Keyboard.h
Michael Wright 962a108856 Parse LED mappings in keylayout files. DO NOT MERGE
Change-Id: I2b34939cc0df256e6b872502ea93f2884b4c8334
2014-03-03 13:59:35 -08:00

127 lines
3.4 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _LIBINPUT_KEYBOARD_H
#define _LIBINPUT_KEYBOARD_H
#include <input/Input.h>
#include <input/InputDevice.h>
#include <utils/Errors.h>
#include <utils/String8.h>
#include <utils/PropertyMap.h>
namespace android {
enum {
/* Device id of the built in keyboard. */
DEVICE_ID_BUILT_IN_KEYBOARD = 0,
/* Device id of a generic virtual keyboard with a full layout that can be used
* to synthesize key events. */
DEVICE_ID_VIRTUAL_KEYBOARD = -1,
};
class KeyLayoutMap;
class KeyCharacterMap;
/**
* Loads the key layout map and key character map for a keyboard device.
*/
class KeyMap {
public:
String8 keyLayoutFile;
sp<KeyLayoutMap> keyLayoutMap;
String8 keyCharacterMapFile;
sp<KeyCharacterMap> keyCharacterMap;
KeyMap();
~KeyMap();
status_t load(const InputDeviceIdentifier& deviceIdenfier,
const PropertyMap* deviceConfiguration);
inline bool haveKeyLayout() const {
return !keyLayoutFile.isEmpty();
}
inline bool haveKeyCharacterMap() const {
return !keyCharacterMapFile.isEmpty();
}
inline bool isComplete() const {
return haveKeyLayout() && haveKeyCharacterMap();
}
private:
bool probeKeyMap(const InputDeviceIdentifier& deviceIdentifier, const String8& name);
status_t loadKeyLayout(const InputDeviceIdentifier& deviceIdentifier, const String8& name);
status_t loadKeyCharacterMap(const InputDeviceIdentifier& deviceIdentifier,
const String8& name);
String8 getPath(const InputDeviceIdentifier& deviceIdentifier,
const String8& name, InputDeviceConfigurationFileType type);
};
/**
* Returns true if the keyboard is eligible for use as a built-in keyboard.
*/
extern bool isEligibleBuiltInKeyboard(const InputDeviceIdentifier& deviceIdentifier,
const PropertyMap* deviceConfiguration, const KeyMap* keyMap);
/**
* Gets a key code by its short form label, eg. "HOME".
* Returns 0 if unknown.
*/
extern int32_t getKeyCodeByLabel(const char* label);
/**
* Gets a key flag by its short form label, eg. "WAKE".
* Returns 0 if unknown.
*/
extern uint32_t getKeyFlagByLabel(const char* label);
/**
* Gets an axis by its short form label, eg. "X".
* Returns -1 if unknown.
*/
extern int32_t getAxisByLabel(const char* label);
/**
* Gets an axis label by its id.
* Returns NULL if unknown.
*/
extern const char* getAxisLabel(int32_t axisId);
/**
* Gets an LED by its short form label, eg. "CAPS_LOCK".
* Returns -1 if unknown.
*/
extern int32_t getLedByLabel(const char* label);
/**
* Updates a meta state field when a key is pressed or released.
*/
extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState);
/**
* Returns true if a key is a meta key like ALT or CAPS_LOCK.
*/
extern bool isMetaKey(int32_t keyCode);
} // namespace android
#endif // _LIBINPUT_KEYBOARD_H