9f3053de78
Adds detachBuffer and attachBuffer calls to both the producer and consumer sides of BufferQueue. Buffers may be detached while dequeued by the producer or acquired by the consumer, and when attached, enter the dequeued and acquired states, respectively. Bug: 13173343 Change-Id: Ic152692b0a94d99e0135b9bfa62747dab2a54220
321 lines
14 KiB
C++
321 lines
14 KiB
C++
/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H
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#define ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/RefBase.h>
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#include <utils/Timers.h>
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#include <binder/IInterface.h>
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#include <ui/Rect.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class IConsumerListener;
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class GraphicBuffer;
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class Fence;
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class IGraphicBufferConsumer : public IInterface {
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public:
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// public facing structure for BufferSlot
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class BufferItem : public Flattenable<BufferItem> {
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friend class Flattenable<BufferItem>;
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size_t getPodSize() const;
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size_t getFlattenedSize() const;
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size_t getFdCount() const;
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status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
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status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
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public:
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// The default value of mBuf, used to indicate this doesn't correspond to a slot.
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enum { INVALID_BUFFER_SLOT = -1 };
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BufferItem();
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// mGraphicBuffer points to the buffer allocated for this slot, or is NULL
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// if the buffer in this slot has been acquired in the past (see
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// BufferSlot.mAcquireCalled).
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sp<GraphicBuffer> mGraphicBuffer;
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// mFence is a fence that will signal when the buffer is idle.
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sp<Fence> mFence;
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// mCrop is the current crop rectangle for this buffer slot.
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Rect mCrop;
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// mTransform is the current transform flags for this buffer slot.
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// refer to NATIVE_WINDOW_TRANSFORM_* in <window.h>
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uint32_t mTransform;
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// mScalingMode is the current scaling mode for this buffer slot.
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// refer to NATIVE_WINDOW_SCALING_* in <window.h>
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uint32_t mScalingMode;
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// mTimestamp is the current timestamp for this buffer slot. This gets
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// to set by queueBuffer each time this slot is queued. This value
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// is guaranteed to be monotonically increasing for each newly
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// acquired buffer.
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int64_t mTimestamp;
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// mIsAutoTimestamp indicates whether mTimestamp was generated
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// automatically when the buffer was queued.
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bool mIsAutoTimestamp;
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// mFrameNumber is the number of the queued frame for this slot.
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uint64_t mFrameNumber;
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// mBuf is the slot index of this buffer (default INVALID_BUFFER_SLOT).
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int mBuf;
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// mIsDroppable whether this buffer was queued with the
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// property that it can be replaced by a new buffer for the purpose of
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// making sure dequeueBuffer() won't block.
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// i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
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// was queued.
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bool mIsDroppable;
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// Indicates whether this buffer has been seen by a consumer yet
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bool mAcquireCalled;
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// Indicates this buffer must be transformed by the inverse transform of the screen
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// it is displayed onto. This is applied after mTransform.
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bool mTransformToDisplayInverse;
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};
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enum {
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// Returned by releaseBuffer, after which the consumer must
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// free any references to the just-released buffer that it might have.
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STALE_BUFFER_SLOT = 1,
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// Returned by dequeueBuffer if there are no pending buffers available.
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NO_BUFFER_AVAILABLE,
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// Returned by dequeueBuffer if it's too early for the buffer to be acquired.
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PRESENT_LATER,
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};
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// acquireBuffer attempts to acquire ownership of the next pending buffer in
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// the BufferQueue. If no buffer is pending then it returns
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// NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
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// information about the buffer is returned in BufferItem.
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//
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// If the buffer returned had previously been
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// acquired then the BufferItem::mGraphicBuffer field of buffer is set to
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// NULL and it is assumed that the consumer still holds a reference to the
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// buffer.
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//
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// If presentWhen is non-zero, it indicates the time when the buffer will
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// be displayed on screen. If the buffer's timestamp is farther in the
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// future, the buffer won't be acquired, and PRESENT_LATER will be
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// returned. The presentation time is in nanoseconds, and the time base
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// is CLOCK_MONOTONIC.
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//
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// Return of NO_ERROR means the operation completed as normal.
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//
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// Return of a positive value means the operation could not be completed
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// at this time, but the user should try again later:
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// * NO_BUFFER_AVAILABLE - no buffer is pending (nothing queued by producer)
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// * PRESENT_LATER - the buffer's timestamp is farther in the future
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//
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// Return of a negative value means an error has occurred:
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// * INVALID_OPERATION - too many buffers have been acquired
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virtual status_t acquireBuffer(BufferItem* buffer, nsecs_t presentWhen) = 0;
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// detachBuffer attempts to remove all ownership of the buffer in the given
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// slot from the buffer queue. If this call succeeds, the slot will be
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// freed, and there will be no way to obtain the buffer from this interface.
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// The freed slot will remain unallocated until either it is selected to
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// hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
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// to the slot. The buffer must have already been acquired.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * BAD_VALUE - the given slot number is invalid, either because it is
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// out of the range [0, NUM_BUFFER_SLOTS) or because the slot
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// it refers to is not currently acquired.
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virtual status_t detachBuffer(int slot) = 0;
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// attachBuffer attempts to transfer ownership of a buffer to the buffer
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// queue. If this call succeeds, it will be as if this buffer was acquired
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// from the returned slot number. As such, this call will fail if attaching
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// this buffer would cause too many buffers to be simultaneously acquired.
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//
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// If the buffer is successfully attached, its frameNumber is initialized
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// to 0. This must be passed into the releaseBuffer call or else the buffer
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// will be deallocated as stale.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * BAD_VALUE - outSlot or buffer were NULL
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// * INVALID_OPERATION - cannot attach the buffer because it would cause too
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// many buffers to be acquired.
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// * NO_MEMORY - no free slots available
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virtual status_t attachBuffer(int *outSlot,
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const sp<GraphicBuffer>& buffer) = 0;
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// releaseBuffer releases a buffer slot from the consumer back to the
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// BufferQueue. This may be done while the buffer's contents are still
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// being accessed. The fence will signal when the buffer is no longer
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// in use. frameNumber is used to indentify the exact buffer returned.
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//
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// If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
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// any references to the just-released buffer that it might have, as if it
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// had received a onBuffersReleased() call with a mask set for the released
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// buffer.
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//
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// Note that the dependencies on EGL will be removed once we switch to using
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// the Android HW Sync HAL.
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//
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// Return of NO_ERROR means the operation completed as normal.
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//
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// Return of a positive value means the operation could not be completed
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// at this time, but the user should try again later:
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// * STALE_BUFFER_SLOT - see above (second paragraph)
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//
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// Return of a negative value means an error has occurred:
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// * BAD_VALUE - one of the following could've happened:
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// * the buffer slot was invalid
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// * the fence was NULL
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// * the buffer slot specified is not in the acquired state
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virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
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EGLDisplay display, EGLSyncKHR fence,
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const sp<Fence>& releaseFence) = 0;
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// consumerConnect connects a consumer to the BufferQueue. Only one
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// consumer may be connected, and when that consumer disconnects the
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// BufferQueue is placed into the "abandoned" state, causing most
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// interactions with the BufferQueue by the producer to fail.
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// controlledByApp indicates whether the consumer is controlled by
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// the application.
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//
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// consumer may not be NULL.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * NO_INIT - the buffer queue has been abandoned
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// * BAD_VALUE - a NULL consumer was provided
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virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, bool controlledByApp) = 0;
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// consumerDisconnect disconnects a consumer from the BufferQueue. All
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// buffers will be freed and the BufferQueue is placed in the "abandoned"
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// state, causing most interactions with the BufferQueue by the producer to
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// fail.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * BAD_VALUE - no consumer is currently connected
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virtual status_t consumerDisconnect() = 0;
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// getReleasedBuffers sets the value pointed to by slotMask to a bit set.
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// Each bit index with a 1 corresponds to a released buffer slot with that
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// index value. In particular, a released buffer is one that has
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// been released by the BufferQueue but have not yet been released by the consumer.
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//
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// This should be called from the onBuffersReleased() callback.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * NO_INIT - the buffer queue has been abandoned.
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virtual status_t getReleasedBuffers(uint32_t* slotMask) = 0;
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// setDefaultBufferSize is used to set the size of buffers returned by
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// dequeueBuffer when a width and height of zero is requested. Default
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// is 1x1.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * BAD_VALUE - either w or h was zero
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virtual status_t setDefaultBufferSize(uint32_t w, uint32_t h) = 0;
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// setDefaultMaxBufferCount sets the default value for the maximum buffer
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// count (the initial default is 2). If the producer has requested a
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// buffer count using setBufferCount, the default buffer count will only
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// take effect if the producer sets the count back to zero.
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//
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// The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * BAD_VALUE - bufferCount was out of range (see above).
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virtual status_t setDefaultMaxBufferCount(int bufferCount) = 0;
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// disableAsyncBuffer disables the extra buffer used in async mode
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// (when both producer and consumer have set their "isControlledByApp"
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// flag) and has dequeueBuffer() return WOULD_BLOCK instead.
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//
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// This can only be called before consumerConnect().
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * INVALID_OPERATION - attempting to call this after consumerConnect.
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virtual status_t disableAsyncBuffer() = 0;
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// setMaxAcquiredBufferCount sets the maximum number of buffers that can
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// be acquired by the consumer at one time (default 1). This call will
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// fail if a producer is connected to the BufferQueue.
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//
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// maxAcquiredBuffers must be (inclusive) between 1 and MAX_MAX_ACQUIRED_BUFFERS.
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//
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// Return of a value other than NO_ERROR means an error has occurred:
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// * BAD_VALUE - maxAcquiredBuffers was out of range (see above).
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// * INVALID_OPERATION - attempting to call this after a producer connected.
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virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers) = 0;
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// setConsumerName sets the name used in logging
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virtual void setConsumerName(const String8& name) = 0;
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// setDefaultBufferFormat allows the BufferQueue to create
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// GraphicBuffers of a defaultFormat if no format is specified
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// in dequeueBuffer. Formats are enumerated in graphics.h; the
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// initial default is HAL_PIXEL_FORMAT_RGBA_8888.
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//
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// Return of a value other than NO_ERROR means an unknown error has occurred.
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virtual status_t setDefaultBufferFormat(uint32_t defaultFormat) = 0;
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// setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
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// These are merged with the bits passed to dequeueBuffer. The values are
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// enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
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//
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// Return of a value other than NO_ERROR means an unknown error has occurred.
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virtual status_t setConsumerUsageBits(uint32_t usage) = 0;
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// setTransformHint bakes in rotation to buffers so overlays can be used.
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// The values are enumerated in window.h, e.g.
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// NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
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//
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// Return of a value other than NO_ERROR means an unknown error has occurred.
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virtual status_t setTransformHint(uint32_t hint) = 0;
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// dump state into a string
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virtual void dump(String8& result, const char* prefix) const = 0;
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public:
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DECLARE_META_INTERFACE(GraphicBufferConsumer);
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};
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// ----------------------------------------------------------------------------
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class BnGraphicBufferConsumer : public BnInterface<IGraphicBufferConsumer>
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{
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public:
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virtual status_t onTransact( uint32_t code,
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const Parcel& data,
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Parcel* reply,
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uint32_t flags = 0);
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};
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_GUI_IGRAPHICBUFFERCONSUMER_H
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