9d45368352
See https://android-git.corp.google.com/g/156016 Bug: 5449033 Change-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298
215 lines
8.6 KiB
C++
215 lines
8.6 KiB
C++
/*
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** Copyright 2011, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include "header.h"
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namespace android
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{
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bool capture; // capture after each glDraw*
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}
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void Debug_glDrawArrays(GLenum mode, GLint first, GLsizei count)
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{
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DbgContext * const dbg = getDbgContextThreadSpecific();
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glesv2debugger::Message msg, cmd;
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msg.set_context_id(reinterpret_cast<int>(dbg));
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msg.set_type(glesv2debugger::Message_Type_BeforeCall);
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bool expectResponse = dbg->expectResponse.Bit(glesv2debugger::Message_Function_glDrawArrays);
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msg.set_expect_response(expectResponse);
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msg.set_function(glesv2debugger::Message_Function_glDrawArrays);
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msg.set_arg0(mode);
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msg.set_arg1(first);
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msg.set_arg2(count);
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msg.set_arg7(dbg->maxAttrib); // indicate capturing vertex data
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if (dbg->hasNonVBOAttribs) {
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std::string * const data = msg.mutable_data();
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for (unsigned i = 0; i < count; i++)
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dbg->Fetch(i + first, data);
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}
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void * pixels = NULL;
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int viewport[4] = {};
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cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
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cmd.set_expect_response(expectResponse);
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glesv2debugger::Message_Function oldCmd = cmd.function();
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Send(msg, cmd);
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expectResponse = cmd.expect_response();
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while (true) {
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msg.Clear();
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nsecs_t c0 = systemTime(timeMode);
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switch (cmd.function()) {
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case glesv2debugger::Message_Function_CONTINUE:
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dbg->hooks->gl.glDrawArrays(mode, first, count);
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msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
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msg.set_context_id(reinterpret_cast<int>(dbg));
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msg.set_function(glesv2debugger::Message_Function_glDrawArrays);
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msg.set_type(glesv2debugger::Message_Type_AfterCall);
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msg.set_expect_response(expectResponse);
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if (!expectResponse) {
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cmd.set_function(glesv2debugger::Message_Function_SKIP);
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cmd.set_expect_response(false);
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}
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oldCmd = cmd.function();
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Send(msg, cmd);
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expectResponse = cmd.expect_response();
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// TODO: pack glReadPixels data with vertex data instead of
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// relying on sperate call for transport, this would allow
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// auto generated message loop using EXTEND_Debug macro
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if (dbg->captureDraw > 0) {
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dbg->captureDraw--;
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dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport);
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// ALOGD("glDrawArrays CAPTURE: x=%d y=%d width=%d height=%d format=0x%.4X type=0x%.4X",
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// viewport[0], viewport[1], viewport[2], viewport[3], readFormat, readType);
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pixels = dbg->GetReadPixelsBuffer(viewport[2] * viewport[3] *
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dbg->readBytesPerPixel);
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Debug_glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3],
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GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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}
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break;
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case glesv2debugger::Message_Function_SKIP:
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return;
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case glesv2debugger::Message_Function_SETPROP:
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SetProp(dbg, cmd);
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expectResponse = cmd.expect_response();
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if (!expectResponse) // SETPROP is "out of band"
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cmd.set_function(oldCmd);
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else
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Receive(cmd);
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break;
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default:
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GenerateCall(dbg, cmd, msg, NULL);
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msg.set_expect_response(expectResponse);
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if (!expectResponse) {
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cmd.set_function(cmd.SKIP);
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cmd.set_expect_response(expectResponse);
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}
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oldCmd = cmd.function();
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Send(msg, cmd);
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expectResponse = cmd.expect_response();
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break;
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}
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}
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}
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template<typename T>
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static inline void FetchIndexed(const unsigned count, const T * indices,
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std::string * const data, const DbgContext * const ctx)
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{
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for (unsigned i = 0; i < count; i++) {
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if (!ctx->indexBuffer)
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data->append((const char *)(indices + i), sizeof(*indices));
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if (ctx->hasNonVBOAttribs)
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ctx->Fetch(indices[i], data);
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}
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}
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void Debug_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
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{
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DbgContext * const dbg = getDbgContextThreadSpecific();
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glesv2debugger::Message msg, cmd;
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msg.set_context_id(reinterpret_cast<int>(dbg));
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msg.set_type(glesv2debugger::Message_Type_BeforeCall);
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bool expectResponse = dbg->expectResponse.Bit(glesv2debugger::Message_Function_glDrawElements);
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msg.set_expect_response(expectResponse);
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msg.set_function(glesv2debugger::Message_Function_glDrawElements);
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msg.set_arg0(mode);
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msg.set_arg1(count);
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msg.set_arg2(type);
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msg.set_arg3(reinterpret_cast<int>(indices));
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msg.set_arg7(dbg->maxAttrib); // indicate capturing vertex data
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std::string * const data = msg.mutable_data();
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if (GL_UNSIGNED_BYTE == type) {
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if (dbg->indexBuffer) {
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FetchIndexed(count, (unsigned char *)dbg->indexBuffer->data +
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(unsigned long)indices, data, dbg);
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} else {
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FetchIndexed(count, (unsigned char *)indices, data, dbg);
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}
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} else if (GL_UNSIGNED_SHORT == type) {
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if (dbg->indexBuffer) {
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FetchIndexed(count, (unsigned short *)((char *)dbg->indexBuffer->data +
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(unsigned long)indices), data, dbg);
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} else {
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FetchIndexed(count, (unsigned short *)indices, data, dbg);
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}
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} else {
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assert(0);
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}
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void * pixels = NULL;
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int viewport[4] = {};
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cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
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cmd.set_expect_response(expectResponse);
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glesv2debugger::Message_Function oldCmd = cmd.function();
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Send(msg, cmd);
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expectResponse = cmd.expect_response();
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while (true) {
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msg.Clear();
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nsecs_t c0 = systemTime(timeMode);
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switch (cmd.function()) {
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case glesv2debugger::Message_Function_CONTINUE:
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dbg->hooks->gl.glDrawElements(mode, count, type, indices);
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msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
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msg.set_context_id(reinterpret_cast<int>(dbg));
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msg.set_function(glesv2debugger::Message_Function_glDrawElements);
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msg.set_type(glesv2debugger::Message_Type_AfterCall);
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msg.set_expect_response(expectResponse);
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if (!expectResponse) {
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cmd.set_function(glesv2debugger::Message_Function_SKIP);
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cmd.set_expect_response(false);
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}
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oldCmd = cmd.function();
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Send(msg, cmd);
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expectResponse = cmd.expect_response();
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// TODO: pack glReadPixels data with vertex data instead of
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// relying on separate call for transport, this would allow
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// auto generated message loop using EXTEND_Debug macro
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if (dbg->captureDraw > 0) {
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dbg->captureDraw--;
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dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport);
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pixels = dbg->GetReadPixelsBuffer(viewport[2] * viewport[3] *
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dbg->readBytesPerPixel);
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Debug_glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3],
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GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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}
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break;
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case glesv2debugger::Message_Function_SKIP:
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return;
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case glesv2debugger::Message_Function_SETPROP:
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SetProp(dbg, cmd);
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expectResponse = cmd.expect_response();
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if (!expectResponse) // SETPROP is "out of band"
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cmd.set_function(oldCmd);
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else
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Receive(cmd);
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break;
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default:
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GenerateCall(dbg, cmd, msg, NULL);
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msg.set_expect_response(expectResponse);
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if (!expectResponse) {
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cmd.set_function(cmd.SKIP);
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cmd.set_expect_response(expectResponse);
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}
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oldCmd = cmd.function();
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Send(msg, cmd);
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expectResponse = cmd.expect_response();
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break;
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}
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}
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}
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