replicant-frameworks_native/opengl
Mathias Agopian 3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00
..
include this header file is not needed anymore 2009-07-14 14:50:44 -07:00
libagl fix [2147737] Pixel Flinger needs to set EGL_RENDERABLE_TYPE to EGL_OPENGL_ES_BIT 2009-09-27 20:18:16 -07:00
libs egl: temporarily also include eglTerminate->eglInitialize hack for 8k 2009-09-26 01:00:49 -07:00
tests fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
tools/glgen Allow pre-Donut apps to use indirect Buffers in GL11 Pointer methods. 2009-06-15 21:03:24 -07:00