replicant-frameworks_native/libs/surfaceflinger/LayerBase.h
Mathias Agopian 3330b20303 fix [2167050] glTexImage2D code path buggy in SurfaceFlinger
When EGLImage extension is not available, SurfaceFlinger will fallback to using
glTexImage2D and glTexSubImage2D instead, which requires 50% more memory and an
extra copy. However this code path has never been exercised and had some bugs
which this patch fix.

Mainly the scale factor wasn't computed right when falling back on glDrawElements.
We also fallback to this mode of operation if a buffer doesn't have the adequate
usage bits for EGLImage usage.

This changes only code that is currently not executed. Some refactoring was needed to
keep the change clean. This doesn't change anything functionaly.
2009-10-06 17:00:25 -07:00

378 lines
12 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_BASE_H
#define ANDROID_LAYER_BASE_H
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <private/ui/SharedBufferStack.h>
#include <private/ui/LayerState.h>
#include <utils/RefBase.h>
#include <ui/Region.h>
#include <ui/Overlay.h>
#include <pixelflinger/pixelflinger.h>
#include "Transform.h"
namespace android {
// ---------------------------------------------------------------------------
class DisplayHardware;
class Client;
class GraphicBuffer;
class GraphicPlane;
class SurfaceFlinger;
// ---------------------------------------------------------------------------
class LayerBase : public RefBase
{
// poor man's dynamic_cast below
template<typename T>
struct getTypeInfoOfAnyType {
static uint32_t get() { return T::typeInfo; }
};
template<typename T>
struct getTypeInfoOfAnyType<T*> {
static uint32_t get() { return getTypeInfoOfAnyType<T>::get(); }
};
public:
static const uint32_t typeInfo;
static const char* const typeID;
virtual char const* getTypeID() const { return typeID; }
virtual uint32_t getTypeInfo() const { return typeInfo; }
template<typename T>
static T dynamicCast(LayerBase* base) {
uint32_t mostDerivedInfo = base->getTypeInfo();
uint32_t castToInfo = getTypeInfoOfAnyType<T>::get();
if ((mostDerivedInfo & castToInfo) == castToInfo)
return static_cast<T>(base);
return 0;
}
LayerBase(SurfaceFlinger* flinger, DisplayID display);
DisplayID dpy;
mutable bool contentDirty;
Region visibleRegionScreen;
Region transparentRegionScreen;
Region coveredRegionScreen;
struct State {
uint32_t w;
uint32_t h;
uint32_t requested_w;
uint32_t requested_h;
uint32_t z;
uint8_t alpha;
uint8_t flags;
uint8_t reserved[2];
int32_t sequence; // changes when visible regions can change
uint32_t tint;
Transform transform;
Region transparentRegion;
};
// modify current state
bool setPosition(int32_t x, int32_t y);
bool setLayer(uint32_t z);
bool setSize(uint32_t w, uint32_t h);
bool setAlpha(uint8_t alpha);
bool setMatrix(const layer_state_t::matrix22_t& matrix);
bool setTransparentRegionHint(const Region& opaque);
bool setFlags(uint8_t flags, uint8_t mask);
void commitTransaction();
bool requestTransaction();
void forceVisibilityTransaction();
uint32_t getTransactionFlags(uint32_t flags);
uint32_t setTransactionFlags(uint32_t flags);
Rect visibleBounds() const;
void drawRegion(const Region& reg) const;
void invalidate();
/**
* draw - performs some global clipping optimizations
* and calls onDraw().
* Typically this method is not overridden, instead implement onDraw()
* to perform the actual drawing.
*/
virtual void draw(const Region& clip) const;
/**
* onDraw - draws the surface.
*/
virtual void onDraw(const Region& clip) const = 0;
/**
* initStates - called just after construction
*/
virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
/**
* doTransaction - process the transaction. This is a good place to figure
* out which attributes of the surface have changed.
*/
virtual uint32_t doTransaction(uint32_t transactionFlags);
/**
* setVisibleRegion - called to set the new visible region. This gives
* a chance to update the new visible region or record the fact it changed.
*/
virtual void setVisibleRegion(const Region& visibleRegion);
/**
* setCoveredRegion - called when the covered region changes. The covered
* region correspond to any area of the surface that is covered
* (transparently or not) by another surface.
*/
virtual void setCoveredRegion(const Region& coveredRegion);
/**
* validateVisibility - cache a bunch of things
*/
virtual void validateVisibility(const Transform& globalTransform);
/**
* lockPageFlip - called each time the screen is redrawn and returns whether
* the visible regions need to be recomputed (this is a fairly heavy
* operation, so this should be set only if needed). Typically this is used
* to figure out if the content or size of a surface has changed.
*/
virtual void lockPageFlip(bool& recomputeVisibleRegions);
/**
* unlockPageFlip - called each time the screen is redrawn. updates the
* final dirty region wrt the planeTransform.
* At this point, all visible regions, surface position and size, etc... are
* correct.
*/
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
/**
* finishPageFlip - called after all surfaces have drawn.
*/
virtual void finishPageFlip();
/**
* needsBlending - true if this surface needs blending
*/
virtual bool needsBlending() const { return false; }
/**
* needsDithering - true if this surface needs dithering
*/
virtual bool needsDithering() const { return false; }
/**
* transformed -- true is this surface needs a to be transformed
*/
virtual bool transformed() const { return mTransformed; }
/**
* isSecure - true if this surface is secure, that is if it prevents
* screenshots or VNC servers.
*/
virtual bool isSecure() const { return false; }
/** Called from the main thread, when the surface is removed from the
* draw list */
virtual status_t ditch() { return NO_ERROR; }
/** called with the state lock when the surface is removed from the
* current list */
virtual void onRemoved() { };
enum { // flags for doTransaction()
eVisibleRegion = 0x00000002,
};
inline const State& drawingState() const { return mDrawingState; }
inline const State& currentState() const { return mCurrentState; }
inline State& currentState() { return mCurrentState; }
static int compareCurrentStateZ(
sp<LayerBase> const * layerA,
sp<LayerBase> const * layerB) {
return layerA[0]->currentState().z - layerB[0]->currentState().z;
}
int32_t getOrientation() const { return mOrientation; }
int tx() const { return mLeft; }
int ty() const { return mTop; }
protected:
const GraphicPlane& graphicPlane(int dpy) const;
GraphicPlane& graphicPlane(int dpy);
GLuint createTexture() const;
struct Texture {
Texture() : name(-1U), width(0), height(0),
image(EGL_NO_IMAGE_KHR), transform(0),
NPOTAdjust(false), dirty(true) { }
GLuint name;
GLuint width;
GLuint height;
GLuint potWidth;
GLuint potHeight;
GLfloat wScale;
GLfloat hScale;
EGLImageKHR image;
uint32_t transform;
bool NPOTAdjust;
bool dirty;
};
void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g,
GLclampx b, GLclampx alpha) const;
void clearWithOpenGL(const Region& clip) const;
void drawWithOpenGL(const Region& clip, const Texture& texture) const;
void loadTexture(Texture* texture,
const Region& dirty, const GGLSurface& t) const;
sp<SurfaceFlinger> mFlinger;
uint32_t mFlags;
// cached during validateVisibility()
bool mTransformed;
bool mUseLinearFiltering;
int32_t mOrientation;
GLfixed mVertices[4][2];
Rect mTransformedBounds;
int mLeft;
int mTop;
// these are protected by an external lock
State mCurrentState;
State mDrawingState;
volatile int32_t mTransactionFlags;
// don't change, don't need a lock
bool mPremultipliedAlpha;
// atomic
volatile int32_t mInvalidate;
protected:
virtual ~LayerBase();
private:
LayerBase(const LayerBase& rhs);
void validateTexture(GLint textureName) const;
};
// ---------------------------------------------------------------------------
class LayerBaseClient : public LayerBase
{
public:
class Surface;
static const uint32_t typeInfo;
static const char* const typeID;
virtual char const* getTypeID() const { return typeID; }
virtual uint32_t getTypeInfo() const { return typeInfo; }
// lcblk is (almost) only accessed from the main SF thread, in the places
// where it's not, a reference to Client must be held
SharedBufferServer* lcblk;
LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i);
virtual ~LayerBaseClient();
virtual void onFirstRef();
const wp<Client> client;
inline uint32_t getIdentity() const { return mIdentity; }
inline int32_t clientIndex() const { return mIndex; }
int32_t serverIndex() const;
sp<Surface> getSurface();
virtual sp<Surface> createSurface() const;
virtual void onRemoved();
class Surface : public BnSurface
{
public:
int32_t getToken() const { return mToken; }
int32_t getIdentity() const { return mIdentity; }
protected:
Surface(const sp<SurfaceFlinger>& flinger,
SurfaceID id, int identity,
const sp<LayerBaseClient>& owner);
virtual ~Surface();
virtual status_t onTransact(uint32_t code, const Parcel& data,
Parcel* reply, uint32_t flags);
sp<LayerBaseClient> getOwner() const;
private:
virtual sp<GraphicBuffer> requestBuffer(int index, int usage);
virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
virtual void postBuffer(ssize_t offset);
virtual void unregisterBuffers();
virtual sp<OverlayRef> createOverlay(uint32_t w, uint32_t h,
int32_t format);
protected:
friend class LayerBaseClient;
sp<SurfaceFlinger> mFlinger;
int32_t mToken;
int32_t mIdentity;
wp<LayerBaseClient> mOwner;
};
friend class Surface;
private:
int32_t mIndex;
mutable Mutex mLock;
mutable wp<Surface> mClientSurface;
// only read
const uint32_t mIdentity;
static int32_t sIdentity;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_BASE_H