replicant-frameworks_native/include/ui/Keyboard.h

93 lines
2.5 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_KEYBOARD_H
#define _UI_KEYBOARD_H
#include <ui/Input.h>
#include <utils/Errors.h>
#include <utils/String8.h>
#include <utils/PropertyMap.h>
namespace android {
enum {
/* Device id of the built in keyboard. */
DEVICE_ID_BUILT_IN_KEYBOARD = 0,
/* Device id of a generic virtual keyboard with a full layout that can be used
* to synthesize key events. */
DEVICE_ID_VIRTUAL_KEYBOARD = -1,
};
struct KeyMapInfo {
String8 keyLayoutFile;
String8 keyCharacterMapFile;
bool isDefaultKeyMap;
KeyMapInfo() : isDefaultKeyMap(false) {
}
bool isComplete() {
return !keyLayoutFile.isEmpty() && !keyCharacterMapFile.isEmpty();
}
};
/**
* Resolves the key map to use for a particular keyboard device.
*/
extern status_t resolveKeyMap(const String8& deviceName,
const PropertyMap* deviceConfiguration, KeyMapInfo& outKeyMapInfo);
/**
* Sets keyboard system properties.
*/
extern void setKeyboardProperties(int32_t deviceId, const String8& deviceName,
const KeyMapInfo& keyMapInfo);
/**
* Clears keyboard system properties.
*/
extern void clearKeyboardProperties(int32_t deviceId);
/**
* Gets the key character map filename for a device using inspecting system properties
* and then falling back on a default key character map if necessary.
* Returns a NAME_NOT_FOUND if none found.
*/
extern status_t getKeyCharacterMapFile(int32_t deviceId, String8& outKeyCharacterMapFile);
/**
* Gets a key code by its short form label, eg. "HOME".
* Returns 0 if unknown.
*/
extern int32_t getKeyCodeByLabel(const char* label);
/**
* Gets a key flag by its short form label, eg. "WAKE".
* Returns 0 if unknown.
*/
extern uint32_t getKeyFlagByLabel(const char* label);
/**
* Updates a meta state field when a key is pressed or released.
*/
extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState);
} // namespace android
#endif // _UI_KEYBOARD_H