replicant-frameworks_native/libs/surfaceflinger
Mathias Agopian 8a77baaa11 don't emit GL commands when sf is in freeze mode
We were emitting GL commands, calling composition complete and releasing clients
without ever calling eglSwapBuffers(), which is completely wrong on non-direct
renders. This could cause transient drawing artifacts when unfreezing the
screen (upon orientaion change for instance) and could also block the clients
for ever as they are waiting for their previous buffer to be rendered.
2009-09-27 22:47:32 -07:00
..
DisplayHardware
tests
Android.mk
Barrier.h
BlurFilter.cpp
BlurFilter.h
Buffer.cpp
Buffer.h
BufferAllocator.cpp
BufferAllocator.h
clz.cpp
clz.h
Layer.cpp
Layer.h
LayerBase.cpp
LayerBase.h
LayerBlur.cpp
LayerBlur.h
LayerBuffer.cpp
LayerBuffer.h
LayerDim.cpp
LayerDim.h fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly 2009-09-07 16:32:45 -07:00
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp don't emit GL commands when sf is in freeze mode 2009-09-27 22:47:32 -07:00
SurfaceFlinger.h
Tokenizer.cpp
Tokenizer.h
Transform.cpp
Transform.h