66089a33ea
Adds support for formerly-unimplemented methods: glCurrentPaletteMatrixOES glLoadPaletteFromModelViewMatrixOES glMatrixIndexPointerOES glWeightPointerOES The bulk of the changes are related to implementing the two PointerOES methods, which are implemented pretty much the same way as the existing Pointer methods were implemented. This change also changes the way glPointSizePointerOES is implemented, making it act like all the other Pointer methods. (Previously it was not handling non-direct-buffer arguments correctly.) Fixes bug 2308625 "Support matrix palette skinning in JSR239 and related APIs" Also updated GLLogWraper to fix two bugs in GLLogWrapper that were discovered while testing matrix palette skinning support: a) Handle trying to print the contents of null-but-enabled buffers. (It's not legal to draw with null-but-enabled buffers, and in fact some OpenGL drivers will crash if you try to render in this state, but there's no reason the GLLogWrapper should crash while trying to debug this situation. b) Don't read off the end of a vertex buffer with non-zero position when printing the entire contents of the vertex buffer. Now we only print from the current position to the end of the buffer.
138 lines
10 KiB
Plaintext
138 lines
10 KiB
Plaintext
**
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** Copyright 2009, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// This source file is automatically generated
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package android.opengl;
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import java.nio.Buffer;
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public class GLES11Ext {
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public static final int GL_BLEND_EQUATION_RGB_OES = 0x8009;
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public static final int GL_BLEND_EQUATION_ALPHA_OES = 0x883D;
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public static final int GL_BLEND_DST_RGB_OES = 0x80C8;
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public static final int GL_BLEND_SRC_RGB_OES = 0x80C9;
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public static final int GL_BLEND_DST_ALPHA_OES = 0x80CA;
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public static final int GL_BLEND_SRC_ALPHA_OES = 0x80CB;
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public static final int GL_BLEND_EQUATION_OES = 0x8009;
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public static final int GL_FUNC_ADD_OES = 0x8006;
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public static final int GL_FUNC_SUBTRACT_OES = 0x800A;
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public static final int GL_FUNC_REVERSE_SUBTRACT_OES = 0x800B;
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public static final int GL_ETC1_RGB8_OES = 0x8D64;
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public static final int GL_DEPTH_COMPONENT24_OES = 0x81A6;
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public static final int GL_DEPTH_COMPONENT32_OES = 0x81A7;
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public static final int GL_TEXTURE_CROP_RECT_OES = 0x8B9D;
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public static final int GL_FIXED_OES = 0x140C;
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public static final int GL_NONE_OES = 0;
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public static final int GL_FRAMEBUFFER_OES = 0x8D40;
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public static final int GL_RENDERBUFFER_OES = 0x8D41;
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public static final int GL_RGBA4_OES = 0x8056;
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public static final int GL_RGB5_A1_OES = 0x8057;
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public static final int GL_RGB565_OES = 0x8D62;
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public static final int GL_DEPTH_COMPONENT16_OES = 0x81A5;
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public static final int GL_RENDERBUFFER_WIDTH_OES = 0x8D42;
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public static final int GL_RENDERBUFFER_HEIGHT_OES = 0x8D43;
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public static final int GL_RENDERBUFFER_INTERNAL_FORMAT_OES = 0x8D44;
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public static final int GL_RENDERBUFFER_RED_SIZE_OES = 0x8D50;
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public static final int GL_RENDERBUFFER_GREEN_SIZE_OES = 0x8D51;
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public static final int GL_RENDERBUFFER_BLUE_SIZE_OES = 0x8D52;
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public static final int GL_RENDERBUFFER_ALPHA_SIZE_OES = 0x8D53;
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public static final int GL_RENDERBUFFER_DEPTH_SIZE_OES = 0x8D54;
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public static final int GL_RENDERBUFFER_STENCIL_SIZE_OES = 0x8D55;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES = 0x8CD0;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES = 0x8CD1;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES = 0x8CD2;
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public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES = 0x8CD3;
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public static final int GL_COLOR_ATTACHMENT0_OES = 0x8CE0;
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public static final int GL_DEPTH_ATTACHMENT_OES = 0x8D00;
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public static final int GL_STENCIL_ATTACHMENT_OES = 0x8D20;
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public static final int GL_FRAMEBUFFER_COMPLETE_OES = 0x8CD5;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES = 0x8CD6;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES = 0x8CD7;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES = 0x8CD9;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES = 0x8CDA;
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public static final int GL_FRAMEBUFFER_UNSUPPORTED_OES = 0x8CDD;
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public static final int GL_FRAMEBUFFER_BINDING_OES = 0x8CA6;
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public static final int GL_RENDERBUFFER_BINDING_OES = 0x8CA7;
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public static final int GL_MAX_RENDERBUFFER_SIZE_OES = 0x84E8;
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public static final int GL_INVALID_FRAMEBUFFER_OPERATION_OES = 0x0506;
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public static final int GL_WRITE_ONLY_OES = 0x88B9;
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public static final int GL_BUFFER_ACCESS_OES = 0x88BB;
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public static final int GL_BUFFER_MAPPED_OES = 0x88BC;
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public static final int GL_BUFFER_MAP_POINTER_OES = 0x88BD;
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public static final int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D;
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public static final int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E;
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public static final int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F;
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public static final int GL_MAX_VERTEX_UNITS_OES = 0x86A4;
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public static final int GL_MAX_PALETTE_MATRICES_OES = 0x8842;
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public static final int GL_MATRIX_PALETTE_OES = 0x8840;
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public static final int GL_MATRIX_INDEX_ARRAY_OES = 0x8844;
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public static final int GL_WEIGHT_ARRAY_OES = 0x86AD;
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public static final int GL_CURRENT_PALETTE_MATRIX_OES = 0x8843;
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public static final int GL_MATRIX_INDEX_ARRAY_SIZE_OES = 0x8846;
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public static final int GL_MATRIX_INDEX_ARRAY_TYPE_OES = 0x8847;
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public static final int GL_MATRIX_INDEX_ARRAY_STRIDE_OES = 0x8848;
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public static final int GL_MATRIX_INDEX_ARRAY_POINTER_OES = 0x8849;
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public static final int GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES = 0x8B9E;
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public static final int GL_WEIGHT_ARRAY_SIZE_OES = 0x86AB;
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public static final int GL_WEIGHT_ARRAY_TYPE_OES = 0x86A9;
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public static final int GL_WEIGHT_ARRAY_STRIDE_OES = 0x86AA;
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public static final int GL_WEIGHT_ARRAY_POINTER_OES = 0x86AC;
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public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING_OES = 0x889E;
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public static final int GL_DEPTH_STENCIL_OES = 0x84F9;
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public static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA;
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public static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
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public static final int GL_RGB8_OES = 0x8051;
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public static final int GL_RGBA8_OES = 0x8058;
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public static final int GL_STENCIL_INDEX1_OES = 0x8D46;
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public static final int GL_STENCIL_INDEX4_OES = 0x8D47;
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public static final int GL_STENCIL_INDEX8_OES = 0x8D48;
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public static final int GL_INCR_WRAP_OES = 0x8507;
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public static final int GL_DECR_WRAP_OES = 0x8508;
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public static final int GL_NORMAL_MAP_OES = 0x8511;
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public static final int GL_REFLECTION_MAP_OES = 0x8512;
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public static final int GL_TEXTURE_CUBE_MAP_OES = 0x8513;
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public static final int GL_TEXTURE_BINDING_CUBE_MAP_OES = 0x8514;
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public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES = 0x8515;
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public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES = 0x8516;
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public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES = 0x8517;
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public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES = 0x8518;
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public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES = 0x8519;
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public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES = 0x851A;
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public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES = 0x851C;
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public static final int GL_TEXTURE_GEN_MODE_OES = 0x2500;
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public static final int GL_TEXTURE_GEN_STR_OES = 0x8D60;
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public static final int GL_MIRRORED_REPEAT_OES = 0x8370;
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public static final int GL_3DC_X_AMD = 0x87F9;
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public static final int GL_3DC_XY_AMD = 0x87FA;
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public static final int GL_ATC_RGB_AMD = 0x8C92;
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public static final int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
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public static final int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
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public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
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public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
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public static final int GL_BGRA = 0x80E1;
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native private static void _nativeClassInit();
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static {
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_nativeClassInit();
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}
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private static final int GL_BYTE = GLES10.GL_BYTE;
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private static final int GL_FIXED = GLES10.GL_FIXED;
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private static final int GL_FLOAT = GLES10.GL_FLOAT;
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private static final int GL_SHORT = GLES10.GL_SHORT;
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private static Buffer _matrixIndexPointerOES; |