6ef57d7b36
These tests call android_createDisplaySurface() to get a FramebufferNativeWindow that is passed to EGL. This relies on the existence of the framebuffer HAL, which is not supported on many recent devices. This change adds a new "window surface" object that the tests can use to get a window from SurfaceFlinger instead. All tests except for the HWC tests now appear to do things. The HWC tests don't do anything useful, but they no longer depend on the android_createDisplaySurface() function. Bug 13323813 Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
122 lines
4.0 KiB
C++
122 lines
4.0 KiB
C++
/*
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <WindowSurface.h>
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#include <EGLUtils.h>
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using namespace android;
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int main(int argc, char** argv)
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{
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EGLint configAttribs[] = {
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EGL_DEPTH_SIZE, 0,
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EGL_NONE
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};
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EGLint majorVersion;
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EGLint minorVersion;
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EGLContext context;
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EGLConfig config;
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EGLSurface surface;
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EGLint w, h;
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EGLDisplay dpy;
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WindowSurface windowSurface;
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EGLNativeWindowType window = windowSurface.getSurface();
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dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(dpy, &majorVersion, &minorVersion);
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status_t err = EGLUtils::selectConfigForNativeWindow(
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dpy, configAttribs, window, &config);
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if (err) {
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fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
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return 0;
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}
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surface = eglCreateWindowSurface(dpy, config, window, NULL);
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context = eglCreateContext(dpy, config, NULL, NULL);
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eglMakeCurrent(dpy, surface, surface, context);
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eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
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eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
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GLint dim = w<h ? w : h;
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GLint crop[4] = { 0, 4, 4, -4 };
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glBindTexture(GL_TEXTURE_2D, 0);
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glEnable(GL_TEXTURE_2D);
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glColor4f(1,1,1,1);
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// packing is always 4
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uint8_t t8[] = {
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0x00, 0x55, 0x00, 0x55,
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0xAA, 0xFF, 0xAA, 0xFF,
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0x00, 0x55, 0x00, 0x55,
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0xAA, 0xFF, 0xAA, 0xFF };
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uint16_t t16[] = {
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0x0000, 0x5555, 0x0000, 0x5555,
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0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF,
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0x0000, 0x5555, 0x0000, 0x5555,
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0xAAAA, 0xFFFF, 0xAAAA, 0xFFFF };
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uint16_t t5551[] = {
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0x0000, 0xFFFF, 0x0000, 0xFFFF,
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0xFFFF, 0x0000, 0xFFFF, 0x0000,
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0x0000, 0xFFFF, 0x0000, 0xFFFF,
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0xFFFF, 0x0000, 0xFFFF, 0x0000 };
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uint32_t t32[] = {
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0xFF000000, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000,
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0xFF00FF00, 0xFFFF0000, 0xFF000000, 0xFF0000FF,
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0xFF00FFFF, 0xFF00FF00, 0x00FF00FF, 0xFFFFFF00,
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0xFF000000, 0xFFFF00FF, 0xFF00FFFF, 0xFFFFFFFF
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};
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glClear(GL_COLOR_BUFFER_BIT);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 4, 4, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, t8);
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glDrawTexiOES(0, 0, 0, dim/2, dim/2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t16);
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glDrawTexiOES(dim/2, 0, 0, dim/2, dim/2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t16);
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glDrawTexiOES(0, dim/2, 0, dim/2, dim/2);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
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glDrawTexiOES(dim/2, dim/2, 0, dim/2, dim/2);
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eglSwapBuffers(dpy, surface);
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sleep(2); // so you have a chance to admire it
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return 0;
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}
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