replicant-frameworks_native/libs/gui
Jamie Gennis 01dbf5539b SurfaceTexture: use EGL-created native fences
This change adds support for using Android fences that come from EGLSyncKHR
objects as the release fence for a buffer.

Change-Id: Ice192ce2ec001020f909a2018afdf0f17b24dec9
2012-09-09 12:58:23 -07:00
..
tests BufferQueue: add a setMaxAcquiredBufferCount check 2012-09-04 14:54:34 -07:00
Android.mk
BitTube.cpp
BufferItemConsumer.cpp libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
BufferQueue.cpp BufferQueue: add a setMaxAcquiredBufferCount check 2012-09-04 14:54:34 -07:00
ConsumerBase.cpp libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
CpuConsumer.cpp libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
DisplayEventReceiver.cpp
DummyConsumer.cpp
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp libgui: add some error checks 2012-08-30 18:38:11 -07:00
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp Banish DisplayID from the SurfaceFlinger API. 2012-08-27 14:40:17 -07:00
ISurfaceComposerClient.cpp Banish DisplayID from the SurfaceFlinger API. 2012-08-27 14:40:17 -07:00
ISurfaceTexture.cpp
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp
SensorManager.cpp
Surface.cpp Remove unused "layer" argument from show(). 2012-08-27 14:40:17 -07:00
SurfaceComposerClient.cpp display projection API now has a single function instead of 3 2012-09-04 19:30:46 -07:00
SurfaceTexture.cpp SurfaceTexture: use EGL-created native fences 2012-09-09 12:58:23 -07:00
SurfaceTextureClient.cpp