replicant-frameworks_native/include
Jeff Brown 3ea4de826d Add new axes for joysticks and mouse wheels.
Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.

Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
2011-02-19 05:23:10 -08:00
..
binder resubmitting Change-Id: I67b1d04a5c9fc18b0cd4da6184d0b814b64d89e9 2010-12-21 09:32:36 -08:00
gui Pass the IGraphicBufferAlloc to SurfaceTextureClient. 2011-02-02 15:31:47 -08:00
pim auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
private fix [3361121] hang in glClear() - device unresponsive, OTA fails (DO NOT MERGE) 2011-01-25 14:19:13 -08:00
surfaceflinger Protected surface API 2011-01-28 08:04:00 -08:00
tts Update TTS plugin interface to receive engine configuration data 2010-03-18 11:52:41 -07:00
ui Add new axes for joysticks and mouse wheels. 2011-02-19 05:23:10 -08:00
utils am b66b7a2c: Merge "fix [3408713] Dialog window invisible sometimes" into honeycomb 2011-02-10 15:08:33 -08:00