412f38f270
This adds a static OpenGL ES API. Here are the three commit messages for the original changes: Clean up trivial Eclipse warnings and fix whitespace. Added @Override to overridden methods. Removed unused imports. Converted tabs to spaces. Removed \r characters from end-of-lines. Add .gitignore file to ignore the .class files that are generated when the "gen" script is run. This is the 2nd commit message: Improve glgen + gen script is really a bash script rather than a sh script, so declare that to be true. (For example, it uses pushd, which is a part of bash, but not a part of sh. Not sure how this worked until now. Possibly gen was only run in environments where /bin/sh was really bash. + Check the results of the java compile of the code generator, and abort the script if the compile fails. + Turn on the bash shell option that guards against using uninitialized variables in the script. + Remove the generated class files. Refactor JniCodeEmitter into two classes: a general-purpose JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is to use JniCodeEmitter as a base for emitting static OpenGL ES bindings. This is the 3rd commit message: Add an Android-specific static OpenGL ES 1.1 Java API. This change adds four new public classes that expose a static OpenGL ES 1.1 API: android.opengl.GLES10 android.opengl.GLES10Ext android.opengl.GLES11 android.opengl.GLES11Ext Benefits: + The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API. + The static API is similar to the C API, which should make it easier to import C-based example code. + The static API provides a clear path for adding new OpenGL ES 1.1 extensions and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard. Example: import static android.opengl.GLES10.*; ... glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Note that it is possible to mix-and-match calls to both the static and JSR239 APIs. This works because neither API maintains state. They both call through to the same underlying C OpenGL ES APIs. Implementation details: This change enhances the "glgen" "gen" script to generate both the original JSR239 and new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before, so there is no need to check in new versions of the generated JSR239 classes. As part of this work the gen script was updated to be somewhat more robust, and to work with git instead of perforce. The script prints out commands to git add the generated files, but leaves it up to the script runner to actually execute those commands.
260 lines
14 KiB
Plaintext
260 lines
14 KiB
Plaintext
**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// This source file is automatically generated
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package javax.microedition.khronos.opengles;
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public interface GL10 extends GL {
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int GL_ADD = 0x0104;
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int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
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int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
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int GL_ALPHA = 0x1906;
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int GL_ALPHA_BITS = 0x0D55;
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int GL_ALPHA_TEST = 0x0BC0;
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int GL_ALWAYS = 0x0207;
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int GL_AMBIENT = 0x1200;
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int GL_AMBIENT_AND_DIFFUSE = 0x1602;
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int GL_AND = 0x1501;
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int GL_AND_INVERTED = 0x1504;
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int GL_AND_REVERSE = 0x1502;
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int GL_BACK = 0x0405;
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int GL_BLEND = 0x0BE2;
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int GL_BLUE_BITS = 0x0D54;
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int GL_BYTE = 0x1400;
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int GL_CCW = 0x0901;
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int GL_CLAMP_TO_EDGE = 0x812F;
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int GL_CLEAR = 0x1500;
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int GL_COLOR_ARRAY = 0x8076;
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int GL_COLOR_BUFFER_BIT = 0x4000;
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int GL_COLOR_LOGIC_OP = 0x0BF2;
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int GL_COLOR_MATERIAL = 0x0B57;
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int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
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int GL_CONSTANT_ATTENUATION = 0x1207;
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int GL_COPY = 0x1503;
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int GL_COPY_INVERTED = 0x150C;
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int GL_CULL_FACE = 0x0B44;
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int GL_CW = 0x0900;
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int GL_DECAL = 0x2101;
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int GL_DECR = 0x1E03;
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int GL_DEPTH_BITS = 0x0D56;
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int GL_DEPTH_BUFFER_BIT = 0x0100;
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int GL_DEPTH_TEST = 0x0B71;
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int GL_DIFFUSE = 0x1201;
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int GL_DITHER = 0x0BD0;
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int GL_DONT_CARE = 0x1100;
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int GL_DST_ALPHA = 0x0304;
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int GL_DST_COLOR = 0x0306;
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int GL_EMISSION = 0x1600;
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int GL_EQUAL = 0x0202;
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int GL_EQUIV = 0x1509;
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int GL_EXP = 0x0800;
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int GL_EXP2 = 0x0801;
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int GL_EXTENSIONS = 0x1F03;
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int GL_FALSE = 0;
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int GL_FASTEST = 0x1101;
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int GL_FIXED = 0x140C;
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int GL_FLAT = 0x1D00;
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int GL_FLOAT = 0x1406;
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int GL_FOG = 0x0B60;
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int GL_FOG_COLOR = 0x0B66;
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int GL_FOG_DENSITY = 0x0B62;
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int GL_FOG_END = 0x0B64;
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int GL_FOG_HINT = 0x0C54;
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int GL_FOG_MODE = 0x0B65;
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int GL_FOG_START = 0x0B63;
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int GL_FRONT = 0x0404;
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int GL_FRONT_AND_BACK = 0x0408;
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int GL_GEQUAL = 0x0206;
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int GL_GREATER = 0x0204;
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int GL_GREEN_BITS = 0x0D53;
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int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B;
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int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A;
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int GL_INCR = 0x1E02;
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int GL_INVALID_ENUM = 0x0500;
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int GL_INVALID_OPERATION = 0x0502;
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int GL_INVALID_VALUE = 0x0501;
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int GL_INVERT = 0x150A;
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int GL_KEEP = 0x1E00;
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int GL_LEQUAL = 0x0203;
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int GL_LESS = 0x0201;
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int GL_LIGHT_MODEL_AMBIENT = 0x0B53;
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int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
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int GL_LIGHT0 = 0x4000;
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int GL_LIGHT1 = 0x4001;
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int GL_LIGHT2 = 0x4002;
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int GL_LIGHT3 = 0x4003;
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int GL_LIGHT4 = 0x4004;
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int GL_LIGHT5 = 0x4005;
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int GL_LIGHT6 = 0x4006;
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int GL_LIGHT7 = 0x4007;
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int GL_LIGHTING = 0x0B50;
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int GL_LINE_LOOP = 0x0002;
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int GL_LINE_SMOOTH = 0x0B20;
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int GL_LINE_SMOOTH_HINT = 0x0C52;
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int GL_LINE_STRIP = 0x0003;
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int GL_LINEAR = 0x2601;
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int GL_LINEAR_ATTENUATION = 0x1208;
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int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
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int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
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int GL_LINES = 0x0001;
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int GL_LUMINANCE = 0x1909;
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int GL_LUMINANCE_ALPHA = 0x190A;
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int GL_MAX_ELEMENTS_INDICES = 0x80E9;
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int GL_MAX_ELEMENTS_VERTICES = 0x80E8;
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int GL_MAX_LIGHTS = 0x0D31;
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int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
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int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
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int GL_MAX_TEXTURE_SIZE = 0x0D33;
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int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
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int GL_MAX_TEXTURE_UNITS = 0x84E2;
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int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
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int GL_MODELVIEW = 0x1700;
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int GL_MODULATE = 0x2100;
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int GL_MULTISAMPLE = 0x809D;
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int GL_NAND = 0x150E;
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int GL_NEAREST = 0x2600;
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int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
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int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
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int GL_NEVER = 0x0200;
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int GL_NICEST = 0x1102;
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int GL_NO_ERROR = 0;
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int GL_NOOP = 0x1505;
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int GL_NOR = 0x1508;
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int GL_NORMAL_ARRAY = 0x8075;
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int GL_NORMALIZE = 0x0BA1;
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int GL_NOTEQUAL = 0x0205;
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int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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int GL_ONE = 1;
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int GL_ONE_MINUS_DST_ALPHA = 0x0305;
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int GL_ONE_MINUS_DST_COLOR = 0x0307;
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int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
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int GL_ONE_MINUS_SRC_COLOR = 0x0301;
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int GL_OR = 0x1507;
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int GL_OR_INVERTED = 0x150D;
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int GL_OR_REVERSE = 0x150B;
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int GL_OUT_OF_MEMORY = 0x0505;
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int GL_PACK_ALIGNMENT = 0x0D05;
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int GL_PALETTE4_R5_G6_B5_OES = 0x8B92;
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int GL_PALETTE4_RGB5_A1_OES = 0x8B94;
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int GL_PALETTE4_RGB8_OES = 0x8B90;
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int GL_PALETTE4_RGBA4_OES = 0x8B93;
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int GL_PALETTE4_RGBA8_OES = 0x8B91;
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int GL_PALETTE8_R5_G6_B5_OES = 0x8B97;
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int GL_PALETTE8_RGB5_A1_OES = 0x8B99;
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int GL_PALETTE8_RGB8_OES = 0x8B95;
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int GL_PALETTE8_RGBA4_OES = 0x8B98;
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int GL_PALETTE8_RGBA8_OES = 0x8B96;
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int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
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int GL_POINT_SMOOTH = 0x0B10;
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int GL_POINT_SMOOTH_HINT = 0x0C51;
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int GL_POINTS = 0x0000;
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int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
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int GL_POINT_SIZE = 0x0B11;
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int GL_POLYGON_OFFSET_FILL = 0x8037;
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int GL_POLYGON_SMOOTH_HINT = 0x0C53;
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int GL_POSITION = 0x1203;
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int GL_PROJECTION = 0x1701;
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int GL_QUADRATIC_ATTENUATION = 0x1209;
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int GL_RED_BITS = 0x0D52;
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int GL_RENDERER = 0x1F01;
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int GL_REPEAT = 0x2901;
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int GL_REPLACE = 0x1E01;
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int GL_RESCALE_NORMAL = 0x803A;
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int GL_RGB = 0x1907;
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int GL_RGBA = 0x1908;
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int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
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int GL_SAMPLE_COVERAGE = 0x80A0;
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int GL_SCISSOR_TEST = 0x0C11;
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int GL_SET = 0x150F;
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int GL_SHININESS = 0x1601;
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int GL_SHORT = 0x1402;
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int GL_SMOOTH = 0x1D01;
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int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
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int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
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int GL_SPECULAR = 0x1202;
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int GL_SPOT_CUTOFF = 0x1206;
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int GL_SPOT_DIRECTION = 0x1204;
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int GL_SPOT_EXPONENT = 0x1205;
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int GL_SRC_ALPHA = 0x0302;
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int GL_SRC_ALPHA_SATURATE = 0x0308;
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int GL_SRC_COLOR = 0x0300;
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int GL_STACK_OVERFLOW = 0x0503;
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int GL_STACK_UNDERFLOW = 0x0504;
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int GL_STENCIL_BITS = 0x0D57;
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int GL_STENCIL_BUFFER_BIT = 0x0400;
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int GL_STENCIL_TEST = 0x0B90;
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int GL_SUBPIXEL_BITS = 0x0D50;
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int GL_TEXTURE = 0x1702;
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int GL_TEXTURE_2D = 0x0DE1;
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int GL_TEXTURE_COORD_ARRAY = 0x8078;
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int GL_TEXTURE_ENV = 0x2300;
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int GL_TEXTURE_ENV_COLOR = 0x2201;
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int GL_TEXTURE_ENV_MODE = 0x2200;
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int GL_TEXTURE_MAG_FILTER = 0x2800;
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int GL_TEXTURE_MIN_FILTER = 0x2801;
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int GL_TEXTURE_WRAP_S = 0x2802;
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int GL_TEXTURE_WRAP_T = 0x2803;
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int GL_TEXTURE0 = 0x84C0;
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int GL_TEXTURE1 = 0x84C1;
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int GL_TEXTURE2 = 0x84C2;
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int GL_TEXTURE3 = 0x84C3;
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int GL_TEXTURE4 = 0x84C4;
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int GL_TEXTURE5 = 0x84C5;
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int GL_TEXTURE6 = 0x84C6;
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int GL_TEXTURE7 = 0x84C7;
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int GL_TEXTURE8 = 0x84C8;
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int GL_TEXTURE9 = 0x84C9;
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int GL_TEXTURE10 = 0x84CA;
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int GL_TEXTURE11 = 0x84CB;
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int GL_TEXTURE12 = 0x84CC;
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int GL_TEXTURE13 = 0x84CD;
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int GL_TEXTURE14 = 0x84CE;
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int GL_TEXTURE15 = 0x84CF;
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int GL_TEXTURE16 = 0x84D0;
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int GL_TEXTURE17 = 0x84D1;
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int GL_TEXTURE18 = 0x84D2;
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int GL_TEXTURE19 = 0x84D3;
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int GL_TEXTURE20 = 0x84D4;
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int GL_TEXTURE21 = 0x84D5;
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int GL_TEXTURE22 = 0x84D6;
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int GL_TEXTURE23 = 0x84D7;
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int GL_TEXTURE24 = 0x84D8;
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int GL_TEXTURE25 = 0x84D9;
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int GL_TEXTURE26 = 0x84DA;
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int GL_TEXTURE27 = 0x84DB;
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int GL_TEXTURE28 = 0x84DC;
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int GL_TEXTURE29 = 0x84DD;
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int GL_TEXTURE30 = 0x84DE;
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int GL_TEXTURE31 = 0x84DF;
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int GL_TRIANGLE_FAN = 0x0006;
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int GL_TRIANGLE_STRIP = 0x0005;
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int GL_TRIANGLES = 0x0004;
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int GL_TRUE = 1;
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int GL_UNPACK_ALIGNMENT = 0x0CF5;
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int GL_UNSIGNED_BYTE = 0x1401;
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int GL_UNSIGNED_SHORT = 0x1403;
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int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
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int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
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int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
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int GL_VENDOR = 0x1F00;
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int GL_VERSION = 0x1F02;
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int GL_VERTEX_ARRAY = 0x8074;
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int GL_XOR = 0x1506;
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int GL_ZERO = 0;
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