replicant-frameworks_native/include/ui
Mathias Agopian 98e71ddaed remove a dependency of GraphicBuffer (libui) on Parcel (libbinder).
Add a Flattenable interface to libutils which can be used to flatten
an object into bytestream + filedescriptor stream.
Parcel is modified to handle Flattenable. And GraphicBuffer implements
Flattenable.

Except for the overlay classes libui is now independent of libbinder.
2010-02-21 23:27:25 -08:00
..
egl
android_native_buffer.h
DisplayInfo.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
EGLNativeSurface.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
EGLUtils.h
EventHub.h EventHub: pass the name of each input device up to Java 2009-08-06 14:52:13 -07:00
FramebufferNativeWindow.h
GraphicBuffer.h
GraphicBufferAllocator.h
GraphicBufferMapper.h fix [2167050] glTexImage2D code path buggy in SurfaceFlinger 2009-10-06 17:00:25 -07:00
IOverlay.h move libbinder's header files under includes/binder 2009-05-20 12:55:03 -07:00
KeyCharacterMap.h
KeycodeLabels.h AI 145994: Integrate #145778 from Donut. 2009-04-13 16:11:55 -07:00
Overlay.h
PixelFormat.h
Point.h
Rect.h oops forgot these changes in the previous merge. fixes build 2009-05-27 15:02:35 -07:00
Region.h Remove a dependency of Region (libui) on Parcel (libbinder). 2010-02-17 20:26:47 -08:00