replicant-frameworks_native/opengl/libs/EGL
Mathias Agopian f3ae82d813 be a bit more defensive when parsing extension strings
hopefully this will fix a crash in the emulator.

Bug: 5624674
Change-Id: I96586e29ea20efd73c4ad50870df5b7368bf3c3b
2011-11-16 16:49:25 -08:00
..
egl_cache.cpp EGL: add the ANDROID suffix to the blob cache ext 2011-11-11 13:17:03 -08:00
egl_cache.h EGL: add the ANDROID suffix to the blob cache ext 2011-11-11 13:17:03 -08:00
egl_display.cpp be a bit more defensive when parsing extension strings 2011-11-16 16:49:25 -08:00
egl_display.h rework a bit how we manage EGL extensions 2011-11-14 19:05:45 -08:00
egl_entries.in
egl_object.cpp fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
egl_object.h fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
egl_tls.cpp don't log EGL errors due to unimplemented proprietary extensions 2011-10-05 19:15:32 -07:00
egl_tls.h don't log EGL errors due to unimplemented proprietary extensions 2011-10-05 19:15:32 -07:00
egl.cpp fix crash when validating an invalid EGL objects 2011-11-14 17:40:21 -08:00
eglApi.cpp rework a bit how we manage EGL extensions 2011-11-14 19:05:45 -08:00
egldefs.h
getProcAddress.cpp
Loader.cpp
Loader.h
trace.cpp