replicant-frameworks_native/include/utils
Jeff Brown 9ee93d18ed Fix SDK build on Windows due to use of mmap.
Change-Id: Id4bd9a6f932285c93c5853e540efc20b99876564
2010-11-19 13:52:19 -08:00
..
ashmem.h
Asset.h
AssetDir.h
AssetManager.h More native work. 2010-08-11 00:29:59 -07:00
Atomic.h
BackupHelpers.h
BitSet.h Add suuport for splitting touch events across windows. 2010-09-26 22:20:12 -07:00
BufferedTextOutput.h
ByteOrder.h
CallStack.h
Debug.h
Endian.h
Errors.h
FileMap.h
Flattenable.h
KeyedVector.h
List.h
Log.h
Looper.h Revert to using epoll_wait(). 2010-10-07 16:17:57 -07:00
misc.h
ObbFile.h OBB: use PBKDF2 for key generation. 2010-10-13 18:25:33 -07:00
Pool.h
RefBase.h
ResourceTypes.h Add path to get different DPI drawables 2010-10-29 12:47:07 -07:00
SharedBuffer.h
Singleton.h Purge Skia objects from GL caches as needed. 2010-09-08 18:04:33 -07:00
SortedVector.h
StopWatch.h
StreamingZipInflater.h
String8.h Added support for full PC-style keyboards. 2010-11-18 09:49:03 -08:00
String16.h Split UTF functions from String8/16 2010-11-12 15:53:40 -08:00
StringArray.h
SystemClock.h
TextOutput.h
threads.h
Timers.h
Tokenizer.h Fix SDK build on Windows due to use of mmap. 2010-11-19 13:52:19 -08:00
TypeHelpers.h
Unicode.h Split UTF functions from String8/16 2010-11-12 15:53:40 -08:00
Vector.h
VectorImpl.h
ZipFileCRO.h
ZipFileRO.h Use pread() in ZipFileRO for Linux 2010-10-04 15:17:19 -07:00
ZipUtils.h