replicant-frameworks_native/libs/utils
Dianne Hackborn 4181bd66fc am 510951e9: am a8512a71: Always set the scheduling group when starting a new thread.
Merge commit '510951e98bdb861130f38c087956cd05e0b41dcd'

* commit '510951e98bdb861130f38c087956cd05e0b41dcd':
  Always set the scheduling group when starting a new thread.
2010-09-09 23:11:22 -07:00
..
tests Fix String8::operator+ 2010-08-06 09:00:10 -07:00
Android.mk Support streaming of compressed assets > 1 megabyte 2010-07-28 15:33:28 -07:00
Asset.cpp Support streaming of compressed assets > 1 megabyte 2010-07-28 15:33:28 -07:00
AssetDir.cpp
AssetManager.cpp More native work. 2010-08-11 00:29:59 -07:00
BackupData.cpp
BackupHelpers.cpp
BufferedTextOutput.cpp
CallStack.cpp
Debug.cpp
FileMap.cpp
Flattenable.cpp
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
ObbFile.cpp Add OBB flags to support overlays 2010-08-18 09:34:58 -07:00
PollLoop.cpp Modify native ALooper to take an explicit ident. 2010-09-07 15:46:55 -07:00
Pool.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
README
RefBase.cpp
ResourceTypes.cpp am 8d5250c6: am 2e246549: Merge "Add better debug output for ResourceType errors" into gingerbread 2010-09-02 15:53:26 -07:00
SharedBuffer.cpp
Static.cpp
StopWatch.cpp Native input dispatch rewrite work in progress. 2010-06-13 17:42:16 -07:00
StreamingZipInflater.cpp Attempt to fix the SDK build 2010-07-29 13:42:45 -07:00
String8.cpp Fix bug with phantom input windows. 2010-07-16 00:02:48 -07:00
String16.cpp
StringArray.cpp
SystemClock.cpp
TextOutput.cpp
Threads.cpp Always set the scheduling group when starting a new thread. 2010-09-09 22:12:25 -07:00
Timers.cpp
VectorImpl.cpp Even more native input dispatch work in progress. 2010-06-17 13:27:16 -07:00
ZipFileCRO.cpp ZipUtilsRO rewrite based on Dalvik Zip rewrite 2010-05-12 05:07:48 -07:00
ZipFileRO.cpp Revert "Free created FileMap when uncompressing files" 2010-09-07 19:30:22 -07:00
ZipUtils.cpp

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.