replicant-frameworks_native/include/surfaceflinger
Mathias Agopian a67932fe68 unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
2011-06-13 15:51:35 -07:00
..
IGraphicBufferAlloc.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurface.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurfaceComposer.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
ISurfaceComposerClient.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
Surface.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00
SurfaceComposerClient.h unify SurfaceTexture and Surface 2011-06-13 15:51:35 -07:00