a67932fe68
Add the concept of synchronous dequeueBuffer in SurfaceTexture Implement {Surface|SurfaceTextureClient}::setSwapInterval() Add SurfaceTexture logging fix onFrameAvailable |
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IGraphicBufferAlloc.h | ||
ISurface.h | ||
ISurfaceComposer.h | ||
ISurfaceComposerClient.h | ||
Surface.h | ||
SurfaceComposerClient.h |