replicant-frameworks_native/opengl/libagl
Kristian Monsen 72c384e0a1 Fix for simulator build
The code looks correct, but causes an internal compiler error on
simulator builds on mine (an other) gLucid desktops.

Change-Id: Iaf0d8120778ec1c6fc739ef13e6eaaac53e3bcc8
2010-10-27 22:49:34 +01:00
..
Android.mk remove copybit hack from software opengl (libagl) 2010-07-29 23:28:03 -07:00
array.cpp fix [2931718] glDrawArrays skips a triangle when more than 70 vertices are used. 2010-08-18 20:07:25 -07:00
array.h
BufferObjectManager.cpp
BufferObjectManager.h
context.h
dxt.cpp
dxt.h
egl.cpp Fix for simulator build 2010-10-27 22:49:34 +01:00
fixed_asm.S
fp.cpp
fp.h
iterators.S
light.cpp
light.h fix [2133133] Software OpenGL ES Lighting is buggy (GL Gears washed out bug) 2010-02-03 12:13:15 -08:00
matrix.cpp
matrix.h
mipmap.cpp
primitives.cpp
primitives.h auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
state.cpp fix [2236865] STOPSHIP: bump soft gl and egl minor version number 2010-10-19 14:47:08 -07:00
state.h
texture.cpp remove copybit hack from software opengl (libagl) 2010-07-29 23:28:03 -07:00
texture.h
TextureObjectManager.cpp remove copybit hack from software opengl (libagl) 2010-07-29 23:28:03 -07:00
TextureObjectManager.h remove copybit hack from software opengl (libagl) 2010-07-29 23:28:03 -07:00
Tokenizer.cpp
Tokenizer.h
TokenManager.cpp
TokenManager.h
vertex.cpp
vertex.h