904f18f792
To allow auto generate of Debug_glReadPixels function. Also added AfterGeneratedCall messag type, and client override of expectResponse for improving protocol. Also implemented callers for client to get shader/program iv & infolog Change-Id: I8426de0be4b7ffcb8b2b4f063ad85d19a9d2d72e Signed-off-by: David Li <davidxli@google.com>
331 lines
10 KiB
C
331 lines
10 KiB
C
/*
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** Copyright 2011, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License")
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glDrawElements(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGenBuffers(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGenTextures(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetFloatv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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GLint params = -1;
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dbg->hooks->gl.glGetProgramiv(cmd.arg0(), cmd.arg1(), ¶ms);
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msg.mutable_data()->append(reinterpret_cast<char *>(¶ms), sizeof(params));
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return prevRet;
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}
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static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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const GLsizei bufSize = static_cast<GLsizei>(dbg->GetBufferSize());
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GLsizei length = -1;
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dbg->hooks->gl.glGetProgramInfoLog(cmd.arg0(), bufSize, &length, dbg->GetBuffer());
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msg.mutable_data()->append(dbg->GetBuffer(), length);
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return prevRet;
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}
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static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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GLint params = -1;
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dbg->hooks->gl.glGetShaderiv(cmd.arg0(), cmd.arg1(), ¶ms);
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msg.mutable_data()->append(reinterpret_cast<char *>(¶ms), sizeof(params));
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return prevRet;
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}
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static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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const GLsizei bufSize = static_cast<GLsizei>(dbg->GetBufferSize());
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GLsizei length = -1;
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dbg->hooks->gl.glGetShaderInfoLog(cmd.arg0(), bufSize, &length, dbg->GetBuffer());
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msg.mutable_data()->append(dbg->GetBuffer(), length);
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return prevRet;
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}
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static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetString(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glReadPixels(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glShaderBinary(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glShaderSource(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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const char * string = cmd.data().data();
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dbg->hooks->gl.glShaderSource(cmd.arg0(), 1, &string, NULL);
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return prevRet;
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}
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static const int * GenerateCall_glTexImage2D(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg,
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const glesv2debugger::Message & cmd,
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glesv2debugger::Message & msg, const int * const prevRet)
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{
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assert(0);
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return prevRet;
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}
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