replicant-frameworks_native/opengl/libs/GLES2_dbg/src/caller.h
David Li 904f18f792 GLES2Dbg: add EXTEND_AFTER_CALL_Debug_* macro and improve protocol
To allow auto generate of Debug_glReadPixels function.
Also added AfterGeneratedCall messag type, and client override
 of expectResponse for improving protocol.
Also implemented callers for client to get shader/program iv & infolog

Change-Id: I8426de0be4b7ffcb8b2b4f063ad85d19a9d2d72e
Signed-off-by: David Li <davidxli@google.com>
2011-04-12 15:56:10 -07:00

331 lines
10 KiB
C

/*
** Copyright 2011, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License")
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
static const int * GenerateCall_glCompressedTexImage2D(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glCompressedTexSubImage2D(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glDrawElements(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGenBuffers(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGenFramebuffers(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGenRenderbuffers(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGenTextures(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetActiveAttrib(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetActiveUniform(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetAttachedShaders(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetBooleanv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetBufferParameteriv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetFloatv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetFramebufferAttachmentParameteriv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetIntegerv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetProgramiv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
GLint params = -1;
dbg->hooks->gl.glGetProgramiv(cmd.arg0(), cmd.arg1(), &params);
msg.mutable_data()->append(reinterpret_cast<char *>(&params), sizeof(params));
return prevRet;
}
static const int * GenerateCall_glGetProgramInfoLog(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
const GLsizei bufSize = static_cast<GLsizei>(dbg->GetBufferSize());
GLsizei length = -1;
dbg->hooks->gl.glGetProgramInfoLog(cmd.arg0(), bufSize, &length, dbg->GetBuffer());
msg.mutable_data()->append(dbg->GetBuffer(), length);
return prevRet;
}
static const int * GenerateCall_glGetRenderbufferParameteriv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetShaderiv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
GLint params = -1;
dbg->hooks->gl.glGetShaderiv(cmd.arg0(), cmd.arg1(), &params);
msg.mutable_data()->append(reinterpret_cast<char *>(&params), sizeof(params));
return prevRet;
}
static const int * GenerateCall_glGetShaderInfoLog(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
const GLsizei bufSize = static_cast<GLsizei>(dbg->GetBufferSize());
GLsizei length = -1;
dbg->hooks->gl.glGetShaderInfoLog(cmd.arg0(), bufSize, &length, dbg->GetBuffer());
msg.mutable_data()->append(dbg->GetBuffer(), length);
return prevRet;
}
static const int * GenerateCall_glGetShaderPrecisionFormat(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetShaderSource(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetString(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetTexParameterfv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetTexParameteriv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetUniformfv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetUniformiv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetVertexAttribfv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetVertexAttribiv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glGetVertexAttribPointerv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glReadPixels(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glShaderBinary(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glShaderSource(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
const char * string = cmd.data().data();
dbg->hooks->gl.glShaderSource(cmd.arg0(), 1, &string, NULL);
return prevRet;
}
static const int * GenerateCall_glTexImage2D(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glTexParameterfv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glTexParameteriv(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glTexSubImage2D(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}
static const int * GenerateCall_glVertexAttribPointer(DbgContext * const dbg,
const glesv2debugger::Message & cmd,
glesv2debugger::Message & msg, const int * const prevRet)
{
assert(0);
return prevRet;
}