replicant-frameworks_native/opengl
Martin Storsjo e03eaa1551 Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
2009-08-25 18:35:54 -07:00
..
include
libagl Calculate specular lighting correctly 2009-08-25 18:35:54 -07:00
libs
tests
tools/glgen