replicant-frameworks_native/include
Jeff Brown 5c1ed84a2d Add support for new input sources.
Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.

Renamed NDK input constants per convention.

Added InputDevice class in Java which will eventually provide
useful information about available input devices.

Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.

Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.

Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.

Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.

Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
2010-07-15 18:32:33 -07:00
..
binder More StrictMode work, keeping Binder & BlockGuard's thread-locals in-sync. 2010-07-15 13:18:05 -07:00
gui first step at implementing the native sensor support 2010-07-13 22:21:56 -07:00
pim auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
private allow re-targetting of surfaces 2010-06-08 20:10:02 -07:00
surfaceflinger Introduce official public NativeWindow type. 2010-06-30 15:32:04 -07:00
tts Update TTS plugin interface to receive engine configuration data 2010-03-18 11:52:41 -07:00
ui Add support for new input sources. 2010-07-15 18:32:33 -07:00
utils Add native C APIs for working with the Asset Manager 2010-07-15 14:28:21 -07:00