replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Jesse Hall 14e8b01a76 Don't change the framebuffer target until we render a new one
Continuing to send the last-rendered framebuffer to HWC on subsequent
frames allows the HWC to read partially-composed regions that haven't
changed, instead of re-composing from scratch.

Bug: 11573910
Change-Id: I8829877d2a06001f1e1b3f168cbba71c7b217b2d
2013-11-07 12:37:13 -08:00
..
DisplaySurface.h Provide HWC prepare with a valid output buffer 2013-08-20 16:35:32 -07:00
FloatRect.h fix SF buffer cropping 2013-07-10 15:08:29 -07:00
FramebufferSurface.cpp Provide HWC prepare with a valid output buffer 2013-08-20 16:35:32 -07:00
FramebufferSurface.h Provide HWC prepare with a valid output buffer 2013-08-20 16:35:32 -07:00
HWComposer.cpp Provide virtual display output buffer to HWC in prepare 2013-11-05 16:27:14 -08:00
HWComposer.h handle several vsync signal correctly 2013-08-21 17:45:46 -07:00
PowerHAL.cpp don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
PowerHAL.h don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
VirtualDisplaySurface.cpp Don't change the framebuffer target until we render a new one 2013-11-07 12:37:13 -08:00
VirtualDisplaySurface.h Don't use implementation-defined format with CPU consumers 2013-11-04 16:43:03 -08:00