replicant-frameworks_native/libs/gui/tests/GLTest.h
Dan Stoza cb1fcdedaa libgui: Split SurfaceTexture tests into more files
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp
into separate files. No real functional changes, just tweaking headers to keep
things building (and adding a few copyright headers I forgot last time).

Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
2013-12-09 09:52:02 -08:00

71 lines
2.0 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GL_TEST_H
#define ANDROID_GL_TEST_H
#include <gtest/gtest.h>
#include <gui/SurfaceComposerClient.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
namespace android {
class GLTest : public ::testing::Test {
public:
static void loadShader(GLenum shaderType, const char* pSource,
GLuint* outShader);
static void createProgram(const char* pVertexSource,
const char* pFragmentSource, GLuint* outPgm);
protected:
GLTest() :
mEglDisplay(EGL_NO_DISPLAY),
mEglSurface(EGL_NO_SURFACE),
mEglContext(EGL_NO_CONTEXT) {
}
virtual void SetUp();
virtual void TearDown();
virtual EGLint const* getConfigAttribs();
virtual EGLint const* getContextAttribs();
virtual EGLint getSurfaceWidth();
virtual EGLint getSurfaceHeight();
virtual EGLSurface createWindowSurface(EGLDisplay display, EGLConfig config,
sp<ANativeWindow>& window) const;
::testing::AssertionResult checkPixel(int x, int y,
int r, int g, int b, int a, int tolerance = 2);
::testing::AssertionResult assertRectEq(const Rect &r1, const Rect &r2,
int tolerance = 1);
int mDisplaySecs;
sp<SurfaceComposerClient> mComposerClient;
sp<SurfaceControl> mSurfaceControl;
EGLDisplay mEglDisplay;
EGLSurface mEglSurface;
EGLContext mEglContext;
EGLConfig mGlConfig;
};
} // namespace android
#endif