replicant-frameworks_native/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
Steve Block 5b11920b1a Rename (IF_)LOGI(_IF) to (IF_)ALOGI(_IF)
Change-Id: I26f76452ac49e2890b14d133c065493d8df0fb4a
2012-01-19 14:44:56 -08:00

405 lines
11 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <cutils/properties.h>
#include <utils/RefBase.h>
#include <utils/Log.h>
#include <ui/PixelFormat.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>
#include <GLES/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <pixelflinger/pixelflinger.h>
#include "DisplayHardware/DisplayHardware.h"
#include <hardware/gralloc.h>
#include "GLExtensions.h"
#include "HWComposer.h"
#include "SurfaceFlinger.h"
using namespace android;
static __attribute__((noinline))
void checkGLErrors()
{
do {
// there could be more than one error flag
GLenum error = glGetError();
if (error == GL_NO_ERROR)
break;
LOGE("GL error 0x%04x", int(error));
} while(true);
}
static __attribute__((noinline))
void checkEGLErrors(const char* token)
{
EGLint error = eglGetError();
if (error && error != EGL_SUCCESS) {
LOGE("%s: EGL error 0x%04x (%s)",
token, int(error), EGLUtils::strerror(error));
}
}
/*
* Initialize the display to the specified values.
*
*/
DisplayHardware::DisplayHardware(
const sp<SurfaceFlinger>& flinger,
uint32_t dpy)
: DisplayHardwareBase(flinger, dpy),
mFlinger(flinger), mFlags(0), mHwc(0)
{
init(dpy);
}
DisplayHardware::~DisplayHardware()
{
fini();
}
float DisplayHardware::getDpiX() const { return mDpiX; }
float DisplayHardware::getDpiY() const { return mDpiY; }
float DisplayHardware::getDensity() const { return mDensity; }
float DisplayHardware::getRefreshRate() const { return mRefreshRate; }
int DisplayHardware::getWidth() const { return mWidth; }
int DisplayHardware::getHeight() const { return mHeight; }
PixelFormat DisplayHardware::getFormat() const { return mFormat; }
uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; }
uint32_t DisplayHardware::getMaxViewportDims() const {
return mMaxViewportDims[0] < mMaxViewportDims[1] ?
mMaxViewportDims[0] : mMaxViewportDims[1];
}
static status_t selectConfigForPixelFormat(
EGLDisplay dpy,
EGLint const* attrs,
PixelFormat format,
EGLConfig* outConfig)
{
EGLConfig config = NULL;
EGLint numConfigs = -1, n=0;
eglGetConfigs(dpy, NULL, 0, &numConfigs);
EGLConfig* const configs = new EGLConfig[numConfigs];
eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
for (int i=0 ; i<n ; i++) {
EGLint nativeVisualId = 0;
eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId);
if (nativeVisualId>0 && format == nativeVisualId) {
*outConfig = configs[i];
delete [] configs;
return NO_ERROR;
}
}
delete [] configs;
return NAME_NOT_FOUND;
}
void DisplayHardware::init(uint32_t dpy)
{
mNativeWindow = new FramebufferNativeWindow();
framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
if (!fbDev) {
LOGE("Display subsystem failed to initialize. check logs. exiting...");
exit(0);
}
int format;
ANativeWindow const * const window = mNativeWindow.get();
window->query(window, NATIVE_WINDOW_FORMAT, &format);
mDpiX = mNativeWindow->xdpi;
mDpiY = mNativeWindow->ydpi;
mRefreshRate = fbDev->fps;
/* FIXME: this is a temporary HACK until we are able to report the refresh rate
* properly from the HAL. The WindowManagerService now relies on this value.
*/
#ifndef REFRESH_RATE
mRefreshRate = fbDev->fps;
#else
mRefreshRate = REFRESH_RATE;
#warning "refresh rate set via makefile to REFRESH_RATE"
#endif
EGLint w, h, dummy;
EGLint numConfigs=0;
EGLSurface surface;
EGLContext context;
EGLBoolean result;
status_t err;
// initialize EGL
EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE, 0,
EGL_NONE
};
// debug: disable h/w rendering
char property[PROPERTY_VALUE_MAX];
if (property_get("debug.sf.hw", property, NULL) > 0) {
if (atoi(property) == 0) {
LOGW("H/W composition disabled");
attribs[2] = EGL_CONFIG_CAVEAT;
attribs[3] = EGL_SLOW_CONFIG;
}
}
// TODO: all the extensions below should be queried through
// eglGetProcAddress().
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, NULL, NULL);
eglGetConfigs(display, NULL, 0, &numConfigs);
EGLConfig config = NULL;
err = selectConfigForPixelFormat(display, attribs, format, &config);
LOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
EGLint r,g,b,a;
eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
if (mNativeWindow->isUpdateOnDemand()) {
mFlags |= PARTIAL_UPDATES;
}
if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
if (dummy == EGL_SLOW_CONFIG)
mFlags |= SLOW_CONFIG;
}
/*
* Create our main surface
*/
surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
eglQuerySurface(display, surface, EGL_WIDTH, &mWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
if (mFlags & PARTIAL_UPDATES) {
// if we have partial updates, we definitely don't need to
// preserve the backbuffer, which may be costly.
eglSurfaceAttrib(display, surface,
EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
}
if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
if (dummy == EGL_BUFFER_PRESERVED) {
mFlags |= BUFFER_PRESERVED;
}
}
/* Read density from build-specific ro.sf.lcd_density property
* except if it is overridden by qemu.sf.lcd_density.
*/
if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
strcpy(property, "160");
}
} else {
/* for the emulator case, reset the dpi values too */
mDpiX = mDpiY = atoi(property);
}
mDensity = atoi(property) * (1.0f/160.0f);
/*
* Create our OpenGL ES context
*/
EGLint contextAttributes[] = {
#ifdef EGL_IMG_context_priority
#ifdef HAS_CONTEXT_PRIORITY
#warning "using EGL_IMG_context_priority"
EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
#endif
#endif
EGL_NONE, EGL_NONE
};
context = eglCreateContext(display, config, NULL, contextAttributes);
mDisplay = display;
mConfig = config;
mSurface = surface;
mContext = context;
mFormat = fbDev->format;
mPageFlipCount = 0;
/*
* Gather OpenGL ES extensions
*/
result = eglMakeCurrent(display, surface, surface, context);
if (!result) {
LOGE("Couldn't create a working GLES context. check logs. exiting...");
exit(0);
}
GLExtensions& extensions(GLExtensions::getInstance());
extensions.initWithGLStrings(
glGetString(GL_VENDOR),
glGetString(GL_RENDERER),
glGetString(GL_VERSION),
glGetString(GL_EXTENSIONS),
eglQueryString(display, EGL_VENDOR),
eglQueryString(display, EGL_VERSION),
eglQueryString(display, EGL_EXTENSIONS));
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
ALOGI("EGL informations:");
ALOGI("# of configs : %d", numConfigs);
ALOGI("vendor : %s", extensions.getEglVendor());
ALOGI("version : %s", extensions.getEglVersion());
ALOGI("extensions: %s", extensions.getEglExtension());
ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
ALOGI("OpenGL informations:");
ALOGI("vendor : %s", extensions.getVendor());
ALOGI("renderer : %s", extensions.getRenderer());
ALOGI("version : %s", extensions.getVersion());
ALOGI("extensions: %s", extensions.getExtension());
ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]);
ALOGI("flags = %08x", mFlags);
// Unbind the context from this thread
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
// initialize the H/W composer
mHwc = new HWComposer(mFlinger);
if (mHwc->initCheck() == NO_ERROR) {
mHwc->setFrameBuffer(mDisplay, mSurface);
}
}
HWComposer& DisplayHardware::getHwComposer() const {
return *mHwc;
}
/*
* Clean up. Throw out our local state.
*
* (It's entirely possible we'll never get here, since this is meant
* for real hardware, which doesn't restart.)
*/
void DisplayHardware::fini()
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
}
void DisplayHardware::releaseScreen() const
{
DisplayHardwareBase::releaseScreen();
if (mHwc->initCheck() == NO_ERROR) {
mHwc->release();
}
}
void DisplayHardware::acquireScreen() const
{
DisplayHardwareBase::acquireScreen();
}
uint32_t DisplayHardware::getPageFlipCount() const {
return mPageFlipCount;
}
status_t DisplayHardware::compositionComplete() const {
return mNativeWindow->compositionComplete();
}
int DisplayHardware::getCurrentBufferIndex() const {
return mNativeWindow->getCurrentBufferIndex();
}
void DisplayHardware::flip(const Region& dirty) const
{
checkGLErrors();
EGLDisplay dpy = mDisplay;
EGLSurface surface = mSurface;
#ifdef EGL_ANDROID_swap_rectangle
if (mFlags & SWAP_RECTANGLE) {
const Region newDirty(dirty.intersect(bounds()));
const Rect b(newDirty.getBounds());
eglSetSwapRectangleANDROID(dpy, surface,
b.left, b.top, b.width(), b.height());
}
#endif
if (mFlags & PARTIAL_UPDATES) {
mNativeWindow->setUpdateRectangle(dirty.getBounds());
}
mPageFlipCount++;
if (mHwc->initCheck() == NO_ERROR) {
mHwc->commit();
} else {
eglSwapBuffers(dpy, surface);
}
checkEGLErrors("eglSwapBuffers");
// for debugging
//glClearColor(1,0,0,0);
//glClear(GL_COLOR_BUFFER_BIT);
}
uint32_t DisplayHardware::getFlags() const
{
return mFlags;
}
void DisplayHardware::makeCurrent() const
{
eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
}
void DisplayHardware::dump(String8& res) const
{
mNativeWindow->dump(res);
}