993772a60a
This change allows producers to set a generation number on a
BufferQueue. This number will be embedded in any new GraphicBuffers
created in that BufferQueue, and attempts to attach buffers which have
a different generation number will fail.
It also plumbs the setGenerationNumber method through Surface, with the
additional effect that any buffers attached to the Surface after
setting a new generation number will automatically be updated with the
new number (as opposed to failing, as would happen on through IGBP).
Bug: 20923096
Change-Id: I32bf726b035f99c3e5834beaf76afb9f01adcbc2
(cherry picked from commit
|
||
---|---|---|
.. | ||
ANativeObjectBase.h | ||
DisplayInfo.h | ||
DisplayStatInfo.h | ||
Fence.h | ||
FramebufferNativeWindow.h | ||
FrameStats.h | ||
GraphicBuffer.h | ||
GraphicBufferAllocator.h | ||
GraphicBufferMapper.h | ||
mat4.h | ||
PixelFormat.h | ||
Point.h | ||
Rect.h | ||
Region.h | ||
TMatHelpers.h | ||
TVecHelpers.h | ||
UiConfig.h | ||
vec2.h | ||
vec3.h | ||
vec4.h |