55c617aa2d
Uses a SurfaceTexture feeding into a OpenGL ES2 GLSurfaceView. Also uses accelerometer data and SurfaceTexture-provided timestamps for a simple physics simulation which moves the camera preview oval in response to device movement. Change-Id: I275a0c6a4e25829d617e635b25e70e2a9c8455cb
37 lines
1.7 KiB
XML
37 lines
1.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!-- Copyright (C) 2011 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<!-- Declare the contents of this Android application. The namespace
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attribute brings in the Android platform namespace, and the package
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supplies a unique name for the application. When writing your
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own application, the package name must be changed from "com.example.*"
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to come from a domain that you own or have control over. -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.android.gl2cameraeye">
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<uses-permission android:name="android.permission.CAMERA" />
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<uses-feature android:name="android.hardware.camera" />
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<uses-feature android:name="android.hardware.camera.autofocus" />
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<uses-feature android:glEsVersion="0x00020000" />
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<application android:label="@string/gl2cameraeye_name">
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<activity android:name="GL2CameraEye">
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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</activity>
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</application>
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</manifest>
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