replicant-frameworks_native/include/gui
Dan Stoza 358fc008f3 libgui: Add a union to BufferItem for refactoring
Currently, there are two instances of BufferItem: one inside of
IGraphicBufferConsumer, and a standalone one inside of libgui. They
only differ in the name of one of the fields, so this change modifies
the one inside of libgui to have a union of both names so that the
one inside of IGBC can eventually be refactored away.

Change-Id: I64f495105f56cbf5803cea4aa6b072ea29b70cf5
2015-03-11 14:04:22 -07:00
..
BitTube.h
BufferItem.h libgui: Add a union to BufferItem for refactoring 2015-03-11 14:04:22 -07:00
BufferItemConsumer.h
BufferQueue.h
BufferQueueConsumer.h
BufferQueueCore.h
BufferQueueDefs.h
BufferQueueProducer.h
BufferSlot.h
ConsumerBase.h
CpuConsumer.h
DisplayEventReceiver.h
GLConsumer.h
GraphicBufferAlloc.h
GuiConfig.h
IConsumerListener.h
IDisplayEventConnection.h
IGraphicBufferAlloc.h
IGraphicBufferConsumer.h
IGraphicBufferProducer.h
IProducerListener.h
ISensorEventConnection.h
ISensorServer.h
ISurfaceComposer.h
ISurfaceComposerClient.h
Sensor.h
SensorEventQueue.h
SensorManager.h
StreamSplitter.h
Surface.h
SurfaceComposerClient.h
SurfaceControl.h