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Mathias Agopian 595ea77f6b vector and matrix classes for graphics use
- this implements vec2, vec3, vec4, which are float vectors
of size 2, 3 and 4 respectively.

the code allows easy instantiation of vectors of a different
type via the tvec{2|3|4}<T> template classes.

- this also implements mat4 which is a float 4x4 matrix. the
tmat44<T> template class allows easy instantiation of a
4x4 matrix of a different value_type.

The vector types have some minimal support for the
glsl style swizzled access; for instance:

  vec4 u;
  vec3 v = u.xyz;

only .x, .xy, .xyz and their .stpq / .rgba equivalent are
supported.

most operators are supported on both vector and matrices:
arithmetic, unary, compound assignment and comparison
(bit-wise operators NOT supported).

- operations available on vectors include:
dot, length, distance, normalize and cross

- operations available on matrices include:
transpose, inverse, trace

- and a few utilities to create matrices:
ortho, frustum, lookAt

Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
2013-08-26 20:41:13 -07:00
build Add Dalvik heap definition for 7" xhdpi devices. 2013-05-06 15:06:20 -07:00
cmds dumpstate: Fix wifi list of networks dump 2013-08-21 10:58:29 -07:00
data/etc Add NFC host-based card emulation feature. 2013-07-22 16:57:17 -07:00
include vector and matrix classes for graphics use 2013-08-26 20:41:13 -07:00
libs vector and matrix classes for graphics use 2013-08-26 20:41:13 -07:00
opengl only use format compatible with CPU consumers 2013-08-21 16:36:34 -07:00
services Merge changes I34935d21,If423cd29 into klp-dev 2013-08-24 00:12:42 +00:00
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