593f203ba3
Remove include of an internal agl header file. We should not depend on any implementation details of our software renderer, since they may not be correct if another renderer is used. Fix glGet number-of-elements logic for GL_FOG_COLOR GL_LIGHT_MODEL_AMBIENT, and GL_COMPRESSED_TEXTURE_FORMATS.
131 lines
4.2 KiB
C++
131 lines
4.2 KiB
C++
**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// This source file is automatically generated
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#include <android_runtime/AndroidRuntime.h>
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#include <utils/misc.h>
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#include <assert.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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static int initialized = 0;
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static jclass nioAccessClass;
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static jclass bufferClass;
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static jclass OOMEClass;
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static jclass UOEClass;
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static jclass IAEClass;
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static jclass AIOOBEClass;
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static jmethodID getBasePointerID;
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static jmethodID getBaseArrayID;
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static jmethodID getBaseArrayOffsetID;
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static jfieldID positionID;
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static jfieldID limitID;
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static jfieldID elementSizeShiftID;
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/* Cache method IDs each time the class is loaded. */
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static void
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nativeClassInitBuffer(JNIEnv *_env)
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{
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jclass nioAccessClassLocal = _env->FindClass("java/nio/NIOAccess");
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nioAccessClass = (jclass) _env->NewGlobalRef(nioAccessClassLocal);
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jclass bufferClassLocal = _env->FindClass("java/nio/Buffer");
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bufferClass = (jclass) _env->NewGlobalRef(bufferClassLocal);
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getBasePointerID = _env->GetStaticMethodID(nioAccessClass,
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"getBasePointer", "(Ljava/nio/Buffer;)J");
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getBaseArrayID = _env->GetStaticMethodID(nioAccessClass,
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"getBaseArray", "(Ljava/nio/Buffer;)Ljava/lang/Object;");
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getBaseArrayOffsetID = _env->GetStaticMethodID(nioAccessClass,
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"getBaseArrayOffset", "(Ljava/nio/Buffer;)I");
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positionID = _env->GetFieldID(bufferClass, "position", "I");
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limitID = _env->GetFieldID(bufferClass, "limit", "I");
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elementSizeShiftID =
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_env->GetFieldID(bufferClass, "_elementSizeShift", "I");
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}
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static void
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nativeClassInit(JNIEnv *_env, jclass glImplClass)
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{
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nativeClassInitBuffer(_env);
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jclass IAEClassLocal =
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_env->FindClass("java/lang/IllegalArgumentException");
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jclass OOMEClassLocal =
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_env->FindClass("java/lang/OutOfMemoryError");
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jclass UOEClassLocal =
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_env->FindClass("java/lang/UnsupportedOperationException");
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jclass AIOOBEClassLocal =
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_env->FindClass("java/lang/ArrayIndexOutOfBoundsException");
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IAEClass = (jclass) _env->NewGlobalRef(IAEClassLocal);
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OOMEClass = (jclass) _env->NewGlobalRef(OOMEClassLocal);
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UOEClass = (jclass) _env->NewGlobalRef(UOEClassLocal);
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AIOOBEClass = (jclass) _env->NewGlobalRef(AIOOBEClassLocal);
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}
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static void *
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getPointer(JNIEnv *_env, jobject buffer, jarray *array, jint *remaining)
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{
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jint position;
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jint limit;
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jint elementSizeShift;
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jlong pointer;
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jint offset;
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void *data;
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position = _env->GetIntField(buffer, positionID);
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limit = _env->GetIntField(buffer, limitID);
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elementSizeShift = _env->GetIntField(buffer, elementSizeShiftID);
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*remaining = (limit - position) << elementSizeShift;
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pointer = _env->CallStaticLongMethod(nioAccessClass,
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getBasePointerID, buffer);
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if (pointer != 0L) {
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*array = NULL;
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return (void *) (jint) pointer;
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}
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*array = (jarray) _env->CallStaticObjectMethod(nioAccessClass,
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getBaseArrayID, buffer);
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offset = _env->CallStaticIntMethod(nioAccessClass,
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getBaseArrayOffsetID, buffer);
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data = _env->GetPrimitiveArrayCritical(*array, (jboolean *) 0);
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return (void *) ((char *) data + offset);
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}
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static void
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releasePointer(JNIEnv *_env, jarray array, void *data, jboolean commit)
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{
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_env->ReleasePrimitiveArrayCritical(array, data,
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commit ? 0 : JNI_ABORT);
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}
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static int
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getNumCompressedTextureFormats() {
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int numCompressedTextureFormats = 0;
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glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
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return numCompressedTextureFormats;
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}
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// --------------------------------------------------------------------------
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