replicant-frameworks_native/libs/surfaceflinger/DisplayHardware
Mathias Agopian 54ba51dff2 fix [2143798] Need to figure out how to do video
Use EGLImageKHR instead of copybit directly.
    We now have the basis to use streaming YUV textures (well, in fact
    we already are). When/if we use the GPU instead of the MDP we'll
    need to make sure it supports the appropriate YUV format.

    Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
2009-10-27 13:13:29 -07:00
..
DisplayHardware.cpp fix [2143798] Need to figure out how to do video 2009-10-27 13:13:29 -07:00
DisplayHardware.h fix [2168528] enable glTexImage2D code path in SF for software-only buffers 2009-10-06 17:24:26 -07:00
DisplayHardwareBase.cpp
DisplayHardwareBase.h