replicant-frameworks_native/services/surfaceflinger
Jamie Gennis 7c41bf7092 SurfaceFlinger: change the animation timeout
This change changes the animation transaction timeout from 500us to 5s.

Bug: 7362633
Change-Id: I9bed8e74f726dae2daa398afc29babcea00d5b04
2012-10-17 09:40:07 -07:00
..
DisplayHardware SurfaceFlinger: make the num FBs a board config 2012-10-12 14:29:12 -07:00
tests
Android.mk SurfaceFlinger: make the num FBs a board config 2012-10-12 14:29:12 -07:00
Barrier.h
Client.cpp Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
Client.h
clz.cpp
clz.h
DdmConnection.cpp fix SurfaceFlinger DDMS debugging 2012-10-07 16:41:12 -07:00
DdmConnection.h add libsurfaceflinger_ddmconnection for PDK build 2012-08-31 20:08:33 -07:00
DisplayDevice.cpp fix typo that prevented proper loging of EGL error code 2012-10-09 16:44:48 -07:00
DisplayDevice.h reset GL viewport and project when caputring the screen 2012-09-28 13:34:26 -07:00
EventThread.cpp make sure we don't call into the HWC HAL when not needed 2012-10-04 15:25:32 -07:00
EventThread.h Display events now always carry the display id they happened on 2012-09-21 14:20:35 -07:00
GLExtensions.cpp
GLExtensions.h
Layer.cpp Recompute visible regions more vigorously 2012-09-26 16:19:12 -07:00
Layer.h add support hwc 1.1 2012-09-17 18:57:53 -07:00
LayerBase.cpp Stop using transparent region for computing visible regions 2012-09-26 14:41:51 -07:00
LayerBase.h Stop using transparent region for computing visible regions 2012-09-26 14:41:51 -07:00
LayerDim.cpp Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
LayerDim.h Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
LayerScreenshot.cpp Always set vertex alpha when drawing screenshot layers 2012-10-15 12:38:33 -07:00
LayerScreenshot.h Eradicate DisplayID. 2012-08-27 17:43:43 -07:00
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp SurfaceFlinger: change the animation timeout 2012-10-17 09:40:07 -07:00
SurfaceFlinger.h fix a corruption in blank/unblank 2012-10-15 20:31:12 -07:00
SurfaceTextureLayer.cpp
SurfaceTextureLayer.h
Transform.cpp Ensure that viewport and frame are initialized. 2012-09-09 00:07:17 -07:00
Transform.h