replicant-frameworks_native/include/surfaceflinger
Mathias Agopian a67932fe68 unify SurfaceTexture and Surface
Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
2011-06-13 15:51:35 -07:00
..
IGraphicBufferAlloc.h
ISurface.h
ISurfaceComposer.h
ISurfaceComposerClient.h
Surface.h
SurfaceComposerClient.h