0926f50664
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis
42 lines
735 B
Makefile
42 lines
735 B
Makefile
LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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BufferMapper.cpp \
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Camera.cpp \
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CameraParameters.cpp \
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EventHub.cpp \
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EventRecurrence.cpp \
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FramebufferNativeWindow.cpp \
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KeyLayoutMap.cpp \
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KeyCharacterMap.cpp \
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ICamera.cpp \
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ICameraClient.cpp \
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ICameraService.cpp \
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IOverlay.cpp \
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ISurfaceComposer.cpp \
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ISurface.cpp \
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ISurfaceFlingerClient.cpp \
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LayerState.cpp \
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Overlay.cpp \
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PixelFormat.cpp \
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Point.cpp \
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Rect.cpp \
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Region.cpp \
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Surface.cpp \
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SurfaceComposerClient.cpp \
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SurfaceFlingerSynchro.cpp \
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Time.cpp
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LOCAL_SHARED_LIBRARIES := \
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libcorecg \
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libcutils \
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libutils \
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libpixelflinger \
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libhardware \
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libhardware_legacy
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LOCAL_MODULE:= libui
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include $(BUILD_SHARED_LIBRARY)
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