replicant-frameworks_native/libs/ui/Android.mk
Mathias Agopian 0926f50664 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00

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Makefile

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
BufferMapper.cpp \
Camera.cpp \
CameraParameters.cpp \
EventHub.cpp \
EventRecurrence.cpp \
FramebufferNativeWindow.cpp \
KeyLayoutMap.cpp \
KeyCharacterMap.cpp \
ICamera.cpp \
ICameraClient.cpp \
ICameraService.cpp \
IOverlay.cpp \
ISurfaceComposer.cpp \
ISurface.cpp \
ISurfaceFlingerClient.cpp \
LayerState.cpp \
Overlay.cpp \
PixelFormat.cpp \
Point.cpp \
Rect.cpp \
Region.cpp \
Surface.cpp \
SurfaceComposerClient.cpp \
SurfaceFlingerSynchro.cpp \
Time.cpp
LOCAL_SHARED_LIBRARIES := \
libcorecg \
libcutils \
libutils \
libpixelflinger \
libhardware \
libhardware_legacy
LOCAL_MODULE:= libui
include $(BUILD_SHARED_LIBRARY)