replicant-frameworks_native/include/utils
Mathias Agopian 0926f50664 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00
..
AndroidUnicode.h
ashmem.h
Asset.h
AssetDir.h
AssetManager.h
Atomic.h
Binder.h
BpBinder.h
Buffer.h
BufferedTextOutput.h
ByteOrder.h
CallStack.h
Debug.h
Endian.h
Errors.h
executablepath.h
FileMap.h
IBinder.h
IInterface.h
IMemory.h
inet_address.h
IPCThreadState.h
IPermissionController.h
IServiceManager.h
KeyedVector.h
List.h
Log.h
LogSocket.h
MemoryBase.h
MemoryDealer.h
MemoryHeapBase.h
MemoryHeapPmem.h
misc.h
Parcel.h
Pipe.h
ported.h
ProcessState.h
RefBase.h update surfaceflinger, libui and libagl to the new gralloc api 2009-05-04 14:17:04 -07:00
ResourceTypes.h
SharedBuffer.h
Singleton.h
Socket.h
SortedVector.h
StopWatch.h
String8.h
String16.h
string_array.h
SystemClock.h
TextOutput.h
threads.h
TimerProbe.h
Timers.h
TimeUtils.h
TypeHelpers.h
Vector.h
VectorImpl.h
ZipEntry.h
ZipFile.h
ZipFileCRO.h
ZipFileRO.h
ZipUtils.h