replicant-frameworks_native/opengl/libs/GLES2/gl2ext_api.in
Jesse Hall fca1b54031 opengl: Regenerate code with ES 3.1 and new extensions
Enable ES 3.1 generation in glgen.py, and regenerate everything to add
support for that as well as these new extensions in the registry:
- EXT_copy_image
- EXT_draw_buffers_indexed
- EXT_geometry_shader
- EXT_gpu_shader5
- EXT_primitive_bounding_box
- EXT_shader_implicit_conversions
- EXT_shader_io_blocks
- EXT_tessellation_shader
- EXT_texture_border_clamp
- EXT_texture_buffer
- EXT_texture_cube_map_array
- EXT_texture_view

Bug: 15028495
Change-Id: I3f45a7ef5367c70e54ce6b36a8c030ae11033434
2014-05-21 15:32:23 -07:00

664 lines
38 KiB
Plaintext

void API_ENTRY(glBlendBarrierKHR)(void) {
CALL_GL_API(glBlendBarrierKHR);
}
void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled);
}
void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf);
}
void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void * userParam) {
CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam);
}
GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog);
}
void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message) {
CALL_GL_API(glPushDebugGroupKHR, source, id, length, message);
}
void API_ENTRY(glPopDebugGroupKHR)(void) {
CALL_GL_API(glPopDebugGroupKHR);
}
void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
CALL_GL_API(glObjectLabelKHR, identifier, name, length, label);
}
void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label);
}
void API_ENTRY(glObjectPtrLabelKHR)(const void * ptr, GLsizei length, const GLchar * label) {
CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label);
}
void API_ENTRY(glGetObjectPtrLabelKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label);
}
void API_ENTRY(glGetPointervKHR)(GLenum pname, void ** params) {
CALL_GL_API(glGetPointervKHR, pname, params);
}
void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
}
void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
}
void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
}
void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void * binary, GLint length) {
CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
}
void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
CALL_GL_API_RETURN(glMapBufferOES, target, access);
}
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
CALL_GL_API_RETURN(glUnmapBufferOES, target);
}
void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
CALL_GL_API(glGetBufferPointervOES, target, pname, params);
}
void API_ENTRY(glMinSampleShadingOES)(GLfloat value) {
CALL_GL_API(glMinSampleShadingOES, value);
}
void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
}
void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
}
void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
}
void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
CALL_GL_API(glBindVertexArrayOES, array);
}
void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
}
void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
CALL_GL_API(glGenVertexArraysOES, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
CALL_GL_API_RETURN(glIsVertexArrayOES, array);
}
void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups) {
CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
}
void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {
CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
}
void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {
CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
}
void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {
CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
}
void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void * data) {
CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
}
void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
}
void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
}
void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {
CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList);
}
void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
CALL_GL_API(glBeginPerfMonitorAMD, monitor);
}
void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
CALL_GL_API(glEndPerfMonitorAMD, monitor);
}
void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {
CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
}
void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
CALL_GL_API(glBlitFramebufferANGLE, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
}
void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount);
}
void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount);
}
void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) {
CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor);
}
void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) {
CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source);
}
void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
}
void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
}
void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
}
GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
}
GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
}
void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
CALL_GL_API(glDeleteSyncAPPLE, sync);
}
GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
}
void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
}
void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
CALL_GL_API(glGetInteger64vAPPLE, pname, params);
}
void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
}
void API_ENTRY(glCopyImageSubDataEXT)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) {
CALL_GL_API(glCopyImageSubDataEXT, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
}
void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label) {
CALL_GL_API(glLabelObjectEXT, type, object, length, label);
}
void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) {
CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
}
void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar * marker) {
CALL_GL_API(glInsertEventMarkerEXT, length, marker);
}
void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar * marker) {
CALL_GL_API(glPushGroupMarkerEXT, length, marker);
}
void API_ENTRY(glPopGroupMarkerEXT)(void) {
CALL_GL_API(glPopGroupMarkerEXT);
}
void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
}
void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint * ids) {
CALL_GL_API(glGenQueriesEXT, n, ids);
}
void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint * ids) {
CALL_GL_API(glDeleteQueriesEXT, n, ids);
}
GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
CALL_GL_API_RETURN(glIsQueryEXT, id);
}
void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
CALL_GL_API(glBeginQueryEXT, target, id);
}
void API_ENTRY(glEndQueryEXT)(GLenum target) {
CALL_GL_API(glEndQueryEXT, target);
}
void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) {
CALL_GL_API(glQueryCounterEXT, id, target);
}
void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetQueryivEXT, target, pname, params);
}
void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint * params) {
CALL_GL_API(glGetQueryObjectivEXT, id, pname, params);
}
void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint * params) {
CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
}
void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 * params) {
CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params);
}
void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 * params) {
CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params);
}
void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum * bufs) {
CALL_GL_API(glDrawBuffersEXT, n, bufs);
}
void API_ENTRY(glEnableiEXT)(GLenum target, GLuint index) {
CALL_GL_API(glEnableiEXT, target, index);
}
void API_ENTRY(glDisableiEXT)(GLenum target, GLuint index) {
CALL_GL_API(glDisableiEXT, target, index);
}
void API_ENTRY(glBlendEquationiEXT)(GLuint buf, GLenum mode) {
CALL_GL_API(glBlendEquationiEXT, buf, mode);
}
void API_ENTRY(glBlendEquationSeparateiEXT)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) {
CALL_GL_API(glBlendEquationSeparateiEXT, buf, modeRGB, modeAlpha);
}
void API_ENTRY(glBlendFunciEXT)(GLuint buf, GLenum src, GLenum dst) {
CALL_GL_API(glBlendFunciEXT, buf, src, dst);
}
void API_ENTRY(glBlendFuncSeparateiEXT)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
CALL_GL_API(glBlendFuncSeparateiEXT, buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void API_ENTRY(glColorMaskiEXT)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
CALL_GL_API(glColorMaskiEXT, index, r, g, b, a);
}
GLboolean API_ENTRY(glIsEnablediEXT)(GLenum target, GLuint index) {
CALL_GL_API_RETURN(glIsEnablediEXT, target, index);
}
void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
}
void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
}
void API_ENTRY(glFramebufferTextureEXT)(GLenum target, GLenum attachment, GLuint texture, GLint level) {
CALL_GL_API(glFramebufferTextureEXT, target, attachment, texture, level);
}
void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) {
CALL_GL_API(glVertexAttribDivisorEXT, index, divisor);
}
void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
}
void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
}
void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
}
void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
}
void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) {
CALL_GL_API(glReadBufferIndexedEXT, src, index);
}
void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum * location, const GLint * indices) {
CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices);
}
void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint * data) {
CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
}
void API_ENTRY(glPrimitiveBoundingBoxEXT)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) {
CALL_GL_API(glPrimitiveBoundingBoxEXT, minX, minY, minZ, minW, maxX, maxY, maxZ, maxW);
}
GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
}
void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
}
void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
}
void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
}
void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
}
void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
CALL_GL_API(glBindProgramPipelineEXT, pipeline);
}
GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar ** strings) {
CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
}
void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint * pipelines) {
CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
}
void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint * pipelines) {
CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
}
void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
}
void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint * params) {
CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
}
GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
}
void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
CALL_GL_API(glProgramParameteriEXT, program, pname, value);
}
void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) {
CALL_GL_API(glProgramUniform1fEXT, program, location, v0);
}
void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) {
CALL_GL_API(glProgramUniform1iEXT, program, location, v0);
}
void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1);
}
void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) {
CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1);
}
void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2);
}
void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2);
}
void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3);
}
void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3);
}
void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
}
void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
}
void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) {
CALL_GL_API(glProgramUniform1uiEXT, program, location, v0);
}
void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) {
CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1);
}
void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2);
}
void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3);
}
void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value);
}
void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glPatchParameteriEXT)(GLenum pname, GLint value) {
CALL_GL_API(glPatchParameteriEXT, pname, value);
}
void API_ENTRY(glTexParameterIivEXT)(GLenum target, GLenum pname, const GLint * params) {
CALL_GL_API(glTexParameterIivEXT, target, pname, params);
}
void API_ENTRY(glTexParameterIuivEXT)(GLenum target, GLenum pname, const GLuint * params) {
CALL_GL_API(glTexParameterIuivEXT, target, pname, params);
}
void API_ENTRY(glGetTexParameterIivEXT)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetTexParameterIivEXT, target, pname, params);
}
void API_ENTRY(glGetTexParameterIuivEXT)(GLenum target, GLenum pname, GLuint * params) {
CALL_GL_API(glGetTexParameterIuivEXT, target, pname, params);
}
void API_ENTRY(glSamplerParameterIivEXT)(GLuint sampler, GLenum pname, const GLint * param) {
CALL_GL_API(glSamplerParameterIivEXT, sampler, pname, param);
}
void API_ENTRY(glSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, const GLuint * param) {
CALL_GL_API(glSamplerParameterIuivEXT, sampler, pname, param);
}
void API_ENTRY(glGetSamplerParameterIivEXT)(GLuint sampler, GLenum pname, GLint * params) {
CALL_GL_API(glGetSamplerParameterIivEXT, sampler, pname, params);
}
void API_ENTRY(glGetSamplerParameterIuivEXT)(GLuint sampler, GLenum pname, GLuint * params) {
CALL_GL_API(glGetSamplerParameterIuivEXT, sampler, pname, params);
}
void API_ENTRY(glTexBufferEXT)(GLenum target, GLenum internalformat, GLuint buffer) {
CALL_GL_API(glTexBufferEXT, target, internalformat, buffer);
}
void API_ENTRY(glTexBufferRangeEXT)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) {
CALL_GL_API(glTexBufferRangeEXT, target, internalformat, buffer, offset, size);
}
void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
}
void API_ENTRY(glTexStorage2DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glTexStorage2DEXT, target, levels, internalformat, width, height);
}
void API_ENTRY(glTexStorage3DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
CALL_GL_API(glTexStorage3DEXT, target, levels, internalformat, width, height, depth);
}
void API_ENTRY(glTextureStorage1DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
CALL_GL_API(glTextureStorage1DEXT, texture, target, levels, internalformat, width);
}
void API_ENTRY(glTextureStorage2DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glTextureStorage2DEXT, texture, target, levels, internalformat, width, height);
}
void API_ENTRY(glTextureStorage3DEXT)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
CALL_GL_API(glTextureStorage3DEXT, texture, target, levels, internalformat, width, height, depth);
}
void API_ENTRY(glTextureViewEXT)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) {
CALL_GL_API(glTextureViewEXT, texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
}
void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleIMG, target, samples, internalformat, width, height);
}
void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
}
void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) {
CALL_GL_API(glBeginPerfQueryINTEL, queryHandle);
}
void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint * queryHandle) {
CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle);
}
void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) {
CALL_GL_API(glDeletePerfQueryINTEL, queryHandle);
}
void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) {
CALL_GL_API(glEndPerfQueryINTEL, queryHandle);
}
void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint * queryId) {
CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId);
}
void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint * nextQueryId) {
CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId);
}
void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
}
void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten) {
CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten);
}
void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar * queryName, GLuint * queryId) {
CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId);
}
void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
}
void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) {
CALL_GL_API(glBlendParameteriNV, pname, value);
}
void API_ENTRY(glBlendBarrierNV)(void) {
CALL_GL_API(glBlendBarrierNV);
}
void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size);
}
void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
CALL_GL_API(glCoverageMaskNV, mask);
}
void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
CALL_GL_API(glCoverageOperationNV, operation);
}
void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum * bufs) {
CALL_GL_API(glDrawBuffersNV, n, bufs);
}
void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount);
}
void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount);
}
void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
CALL_GL_API(glDeleteFencesNV, n, fences);
}
void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
CALL_GL_API(glGenFencesNV, n, fences);
}
GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
CALL_GL_API_RETURN(glIsFenceNV, fence);
}
GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
CALL_GL_API_RETURN(glTestFenceNV, fence);
}
void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
CALL_GL_API(glGetFenceivNV, fence, pname, params);
}
void API_ENTRY(glFinishFenceNV)(GLuint fence) {
CALL_GL_API(glFinishFenceNV, fence);
}
void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
CALL_GL_API(glSetFenceNV, fence, condition);
}
void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
}
void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
}
void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) {
CALL_GL_API(glVertexAttribDivisorNV, index, divisor);
}
void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value);
}
void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value);
}
void API_ENTRY(glReadBufferNV)(GLenum mode) {
CALL_GL_API(glReadBufferNV, mode);
}
void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
CALL_GL_API(glAlphaFuncQCOM, func, ref);
}
void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
}
void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
}
void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
CALL_GL_API(glEnableDriverControlQCOM, driverControl);
}
void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
CALL_GL_API(glDisableDriverControlQCOM, driverControl);
}
void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
}
void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
}
void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
}
void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
}
void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
}
void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
}
void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
}
void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
}
void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
}
void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
}
GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
}
void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
}
void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {
CALL_GL_API(glStartTilingQCOM, x, y, width, height, preserveMask);
}
void API_ENTRY(glEndTilingQCOM)(GLbitfield preserveMask) {
CALL_GL_API(glEndTilingQCOM, preserveMask);
}