replicant-frameworks_native/include/gui/ISurface.h
Andy McFadden 2adaf04fab Rename ISurfaceTexture and SurfaceTexture
The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
2012-12-18 13:10:48 -08:00

65 lines
1.6 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_ISURFACE_H
#define ANDROID_GUI_ISURFACE_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/RefBase.h>
#include <binder/IInterface.h>
#include <ui/PixelFormat.h>
namespace android {
typedef int32_t SurfaceID;
class IGraphicBufferProducer;
class ISurface : public IInterface
{
protected:
enum {
GET_SURFACE_TEXTURE = IBinder::FIRST_CALL_TRANSACTION,
};
public:
DECLARE_META_INTERFACE(Surface);
virtual sp<IGraphicBufferProducer> getSurfaceTexture() const = 0;
};
// ----------------------------------------------------------------------------
class BnSurface : public BnInterface<ISurface>
{
public:
virtual status_t onTransact( uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags = 0);
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_ISURFACE_H